CSE Network | Rust | DEV
Offline EU 51.83.197.88:28015 checked 6d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 87% in EU, and #509 of the trio servers (top 82%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Monday 2 November, 00:08 UTC, in 2d 22h. Its biweekly schedule tag · low confidence
- wipe-day peak
- 1players, last three wipes
Coming wipes
- in 2d 22hMon 2 Nov, 00:08 UTC
- in 6d 17hThu 5 Nov, 19:00 UTCFW
- in 16d 22hMon 16 Nov, 00:08 UTC
- in 30d 22hMon 30 Nov, 00:08 UTC
- in 34d 17hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 19 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
19 OCT 2026Mon 19 Oct, 00:08 UTC11d ago |
1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
On CSE Network | Rust | DEV, which rules and settings apply?
You will find no gather rate in the name of CSE Network | Rust | DEV. The server sets a group limit of 3 players (trio). The server runs survival, gather, build and raid: the standard game. PvP and raiding are allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Carbon. The server has VAC, Valve's anti-cheat, turned on.
What is the map on CSE Network | Rust | DEV?
CSE Network | Rust | DEV runs a procedural map, which the game generates.
Tags and filters
Which lists and filters on Rust Server Index is CSE Network | Rust | DEV filed under?
These lists on Rust Server Index take CSE Network | Rust | DEV: Rust servers filed under Europe, Modded Rust servers, filed by play style and Trio servers, filed under group limit. Filed under these filters on the server list: Region: Europe; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: Trio; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
What is meant by the tags on CSE Network | Rust | DEV?
These are the tags CSE Network | Rust | DEV publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp5 (Max players): 5 slots are available; ts3 (Group limit): 3 is the largest team allowed; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): Build on file: 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): No region code has been set; ^b (Biweekly): Two weeks between wipes; ^z (Modded): Plugins or changed settings put this under Modded; ^y (Carbon): Carbon provides the plugin framework; EU (Europe): The browser files it under Europe. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipes and resets
What happens on wipe day at CSE Network | Rust | DEV?
The average peak across its recent wipes is 1 players. The latest wipe peaked 19 hours in.
When does CSE Network | Rust | DEV wipe?
Too few wipes of CSE Network | Rust | DEV are recorded to confirm its schedule, so the tag sets the prediction. On Monday 2 November at 00:08 UTC the next wipe is due. 11 days 1 hours is when its current world was made. Its tags state wipes every two weeks.
Player counts
How is CSE Network | Rust | DEV ranked compared with the rest?
On seven-day player hours, CSE Network | Rust | DEV takes #15,284 overall and #2,529 in Europe, within the top 69% of ranked servers. #509 is where it sits in the trio servers.
Is CSE Network | Rust | DEV quiet or crowded?
At present CSE Network | Rust | DEV is offline; its last sighting was 6 days 13 hours ago. Filed under seven-day average: 0 players.
Server details
Which Rust build is CSE Network | Rust | DEV running?
Rust network protocol 2635 and build 168909 on Linux is what you will find on CSE Network | Rust | DEV. The protocol must match before you can join, and Steam takes care of updating it.
Is CSE Network | Rust | DEV reachable, and does it stay up?
The server is down at this moment; the last sighting of CSE Network | Rust | DEV was 6 days 13 hours ago. Of the last 7 full days, 12 of 168 hours were up, 7% of the time. On 15 September 2026 it was first seen by Rust Server Index.
What is the location of CSE Network | Rust | DEV?
Filed under Europe by its own listing, CSE Network | Rust | DEV carries the EU tag. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 51.83.197.88:28015.
Joining the server
What steps lead onto CSE Network | Rust | DEV?
Enter client.connect 51.83.197.88:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp5,ptrak,$r?,v2635,^z,^y,^b,EU,gmrust,cs168909,ts3
Game
gmrust
mp5
ts3
v2635
cs168909
ptrak
$r?
Wipe schedule
^b
Mods and access
^z
^y
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.