Rust @ ServerProject.net
Online 51.83.172.143:29028 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 30% of all ranked servers, and #379 of the quad servers (top 46%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 2.7 daysbetween real wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
11 OCT 2026Sun 11 Oct, 11:48 UTC18d ago |
1 | – | running | 1 |
8 OCT 2026Thu 8 Oct, 18:37 UTC20d ago |
1 | held half | 2.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
Where can you read the rules and settings that apply on Rust @ ServerProject.net?
You will find no gather rate in the name of Rust @ ServerProject.net. The group limit is 4 players, as stated (quad). The server runs survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. The server browser lists it under Modded; plugins or settings alter the game. Plugins in use: Oxide. The server has VAC, Valve's anti-cheat, turned on.
Which map is in use on Rust @ ServerProject.net?
Generated by the game, the procedural map of Rust @ ServerProject.net has size 3,000 and seed 11124. From this page you can view the map on RustMaps; the same size and seed give the same map.
Lists and filters
On Rust Server Index, which lists and filters carry Rust @ ServerProject.net?
Filed under these Rust Server Index lists is Rust @ ServerProject.net: Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
What is meant by the tags on Rust @ ServerProject.net?
These are the tags Rust @ ServerProject.net publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp500 (Max players): The queue ceiling sits at 500; ts4 (Group limit): Groups are capped at 4; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): The region code field is left empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or changed settings put this under Modded. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipe schedule
How does a wipe day run on Rust @ ServerProject.net?
The average peak across its recent wipes is 1 players. 0 hours into the latest wipe, the crowd reached its peak. Its recent wipes kept the crowd above half the peak until the next wipe 100% of the time.
Which wipe timetable does Rust @ ServerProject.net follow?
Rust @ ServerProject.net's rhythm cannot be told yet: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 18 days 2 hours is when its current world was made.
Players and ranking
Where does Rust @ ServerProject.net sit in the rankings?
Filed under rankings: #6,667 for Rust @ ServerProject.net on seven-day player hours, top 30% overall. See also the quad servers, where it stands at #379.
Is Rust @ ServerProject.net quiet or crowded?
Rust @ ServerProject.net is currently showing 0 players on 500 slots. Filed under seven-day figures: an average of 0 players and a peak of 1. Filed under busiest hour: 23:00 UTC in the last 48 hours, averaging 1 players.
Operator and status
What version does Rust @ ServerProject.net use?
Rust network protocol 2635 and build 168909, on Linux, is what Rust @ ServerProject.net runs. The protocol must match before you can join, and Steam takes care of updating it.
How reliable is Rust @ ServerProject.net, and is it online now?
The server is live at this moment: Rust @ ServerProject.net. About 9 hours ago, by its own uptime figure, is when it last restarted. Uptime for the last 7 full days came to 99%, 167 hours out of 168. The earliest sighting at Rust Server Index is 13 September 2026.
How well does Rust @ ServerProject.net perform?
The last 48 hours give an average of 60 server fps and a floor of 60. Buildings, deployables and everything else in the world came to as many as 51,251 entities. The peak memory figure stood at 2,005 MB. A climbing entity count and low fps are felt by players as lag.
Which region is Rust @ ServerProject.net in?
Rust @ ServerProject.net gives no region at all. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 51.83.172.143:29028.
Connecting
What is the way onto Rust @ ServerProject.net?
Enter client.connect 51.83.172.143:29028 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you. The website can be found at https://ServerProject.net/en.
Server tags
What each one means.
Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts4,^o^z
Game
gmrust
mp500
ts4
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.