Rust Server IndexCard catalogue of Rust servers

Holdings11,837 servers81,308 players263 fresh wipes

Call no.6667 On the shelf · online

Rust @ ServerProject.net

Online 51.83.172.143:29028 checked 13m ago

Subjects 1. quad 2. modded3. oxide
Players now
0/ 500
0% full
7-day average
0
peak 1
Rank
#6,667
top 30%
Last wipeWiped11 OCT2026 · 18d 2h ago
18d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.250.50.75115:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

02040608015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 30% of all ranked servers, and #379 of the quad servers (top 46%). Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
2.7 daysbetween real wipes
wipe-day peak
1players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 11 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
11 OCT 2026Sun 11 Oct, 11:48 UTC18d ago
1 – running 1
8 OCT 2026Thu 8 Oct, 18:37 UTC20d ago
1 held half 2.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU 7/ 60
NA
Rustoria.co -Us MondaysNA · quad · 6 on average
16/ 300
EU
#MAGIC JUMP | ЛУТ ЗА ПРЫЖКИ | Вайп 23.10EU · quad · biweekly · 6 on average
10/ 80
Geležinis Miškasquad · 6 on average
6/ 99
EU
LusoTuga Prime | EU | Vanilla | BiweeklyEU · quad · biweekly · 3 on average
2/ 100
EU 2/ 100
Reference desk

Quick answers

From the figures on this page.

Map and rules

Where can you read the rules and settings that apply on Rust @ ServerProject.net?

You will find no gather rate in the name of Rust @ ServerProject.net. The group limit is 4 players, as stated (quad). The server runs survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. The server browser lists it under Modded; plugins or settings alter the game. Plugins in use: Oxide. The server has VAC, Valve's anti-cheat, turned on.

Which map is in use on Rust @ ServerProject.net?

Generated by the game, the procedural map of Rust @ ServerProject.net has size 3,000 and seed 11124. From this page you can view the map on RustMaps; the same size and seed give the same map.

Lists and filters

On Rust Server Index, which lists and filters carry Rust @ ServerProject.net?

Filed under these Rust Server Index lists is Rust @ ServerProject.net: Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

What is meant by the tags on Rust @ ServerProject.net?

These are the tags Rust @ ServerProject.net publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp500 (Max players): The queue ceiling sits at 500; ts4 (Group limit): Groups are capped at 4; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): The region code field is left empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or changed settings put this under Modded. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe schedule

How does a wipe day run on Rust @ ServerProject.net?

The average peak across its recent wipes is 1 players. 0 hours into the latest wipe, the crowd reached its peak. Its recent wipes kept the crowd above half the peak until the next wipe 100% of the time.

Which wipe timetable does Rust @ ServerProject.net follow?

Rust @ ServerProject.net's rhythm cannot be told yet: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 18 days 2 hours is when its current world was made.

Players and ranking

Where does Rust @ ServerProject.net sit in the rankings?

Filed under rankings: #6,667 for Rust @ ServerProject.net on seven-day player hours, top 30% overall. See also the quad servers, where it stands at #379.

Is Rust @ ServerProject.net quiet or crowded?

Rust @ ServerProject.net is currently showing 0 players on 500 slots. Filed under seven-day figures: an average of 0 players and a peak of 1. Filed under busiest hour: 23:00 UTC in the last 48 hours, averaging 1 players.

Operator and status

What version does Rust @ ServerProject.net use?

Rust network protocol 2635 and build 168909, on Linux, is what Rust @ ServerProject.net runs. The protocol must match before you can join, and Steam takes care of updating it.

How reliable is Rust @ ServerProject.net, and is it online now?

The server is live at this moment: Rust @ ServerProject.net. About 9 hours ago, by its own uptime figure, is when it last restarted. Uptime for the last 7 full days came to 99%, 167 hours out of 168. The earliest sighting at Rust Server Index is 13 September 2026.

How well does Rust @ ServerProject.net perform?

The last 48 hours give an average of 60 server fps and a floor of 60. Buildings, deployables and everything else in the world came to as many as 51,251 entities. The peak memory figure stood at 2,005 MB. A climbing entity count and low fps are felt by players as lag.

Which region is Rust @ ServerProject.net in?

Rust @ ServerProject.net gives no region at all. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 51.83.172.143:29028.

Connecting

What is the way onto Rust @ ServerProject.net?

Enter client.connect 51.83.172.143:29028 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you. The website can be found at https://ServerProject.net/en.

Subject headings explained

Server tags

What each one means.

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp500
Max players The queue ceiling sits at 500.
ts4
Group limit Groups are capped at 4.
v2635
Protocol Joining needs you on game protocol 2635.
cs168909
Build The game build here is 168909.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code The region code field is left empty.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Plugins or changed settings put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.