Rust Server IndexCard catalogue of Rust servers

Holdings11,622 servers31,880 players73 fresh wipes

Call no.5555 On the shelf · online

A Shockbyte Rust Server

Online 51.81.176.81:28015 checked 14m ago

Subjects
Players now
0/ 1
0% full
7-day average
0
peak 1
Rank
#5,555
top 25%
Last wipeWiped15 OCT2026 · 13d 11h ago
13d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.250.50.75106:0015:0000:0009:0019:0004:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

010020030040006:0015:0000:0009:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.7 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 22 OctSat 17 OctThu 15 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in, with 1 in the queue.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
22 OCT 2026Thu 22 Oct, 02:51 UTC7d ago
1+1 queue – running 0
17 OCT 2026Sat 17 Oct, 17:34 UTC11d ago
1 held half 4.4 days 1
15 OCT 2026Thu 15 Oct, 18:10 UTC13d ago
1 – 2 days 1
11 OCT 2026Sun 11 Oct, 17:18 UTC17d ago
1 held half 4 days 0
11 OCT 2026Sun 11 Oct, 09:22 UTC17d ago
1 – 0.3 days 0
9 OCT 2026Fri 9 Oct, 08:42 UTC19d ago
1 held half 2 days 1
8 OCT 2026Thu 8 Oct, 06:25 UTC20d ago
1 – 1.1 days 0
6 OCT 2026Tue 6 Oct, 22:24 UTC22d ago
1 – 1.3 days 0
6 OCT 2026Tue 6 Oct, 05:55 UTC22d ago
1 – 0.7 days 1
5 OCT 2026Mon 5 Oct, 05:02 UTC24d ago
1 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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Reference desk

Quick answers

From the figures on this page.

Map and rules

Where can you read the rules and settings that apply on A Shockbyte Rust Server?

The name of A Shockbyte Rust Server does not state a gather rate. The default group limit of 8 players applies. Filed under survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. The server browser lists it under Community; it is a community server. The server has VAC, Valve's anti-cheat, turned on.

Which map is in use on A Shockbyte Rust Server?

Generated by the game, the procedural map of A Shockbyte Rust Server has size 3,500 and seed 471471404. The map can be seen on RustMaps from this page, because the same size and seed give the same map.

Tags and filters

Which lists and filters on Rust Server Index is A Shockbyte Rust Server filed under?

Filed under these Rust Server Index lists is A Shockbyte Rust Server: Community Rust servers, indexed. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags listed for A Shockbyte Rust Server?

Filed under these tags, as published by A Shockbyte Rust Server and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp1 (Max players): Player cap: 1; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): Build on file: 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region code has been set. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipes and resets

What happens on wipe day at A Shockbyte Rust Server?

Its recent wipes averaged 1 players at peak. With 1 more in the queue, the latest wipe peaked 0 hours after the wipe. Its recent wipes kept the crowd above half the peak until the next wipe 100% of the time.

Which wipe timetable does A Shockbyte Rust Server follow?

No next wipe can be predicted for A Shockbyte Rust Server: its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world it runs now was made 13 days 11 hours.

Player counts

Where does A Shockbyte Rust Server sit in the rankings?

Filed under rankings: #5,555 for A Shockbyte Rust Server on seven-day player hours, top 25% overall.

What does the player count on A Shockbyte Rust Server look like?

Filed under live counts: A Shockbyte Rust Server, 0 players on 1 slots at present. Filed under seven-day figures: an average of 0 players and a peak of 1. The busiest point in the last 48 hours was 17:00 UTC, averaging 1 players.

Server facts

What version does A Shockbyte Rust Server use?

Rust network protocol 2635 and build 168909, on Linux, is what A Shockbyte Rust Server runs. The protocol must match before you can join, and Steam takes care of updating it.

What is the uptime and current status of A Shockbyte Rust Server?

The server is live at this moment: A Shockbyte Rust Server. The uptime it reports puts the last restart at about 5 days ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. It was first recorded by Rust Server Index on 13 September 2026.

What is performance like on A Shockbyte Rust Server?

The last 48 hours give an average of 233 server fps and a floor of 194. The entity count reached 65,189, covering buildings, deployables and all else in the world. The peak memory figure stood at 4,359 MB. A climbing entity count and low fps are felt by players as lag.

Which region is A Shockbyte Rust Server in?

No region is published by A Shockbyte Rust Server. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 51.81.176.81:28015.

How to join

What is the way onto A Shockbyte Rust Server?

Enter client.connect 51.81.176.81:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival on standard Rust rules.
mp1
Max players Player cap: 1.
ts8
Group limit Teams cap at 8, the default setting.
v2635
Protocol Your client must run protocol 2635 to connect.
cs168909
Build Build on file: 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.