[SEA] Malaysia Rust | Friday Weekly
Online EA 51.79.163.230:60400 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 9% of all ranked servers, top 37% in EA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 13h. The force wipe · high confidence
- usual gap
- 7 daysbetween real wipes
- on rhythm
- 100%of its recent wipes
- wipe-day peak
- 11players, last three wipes
- crowd held
- 0%else halves by day 4
Coming wipes
- in 6d 13hThu 5 Nov, 19:00 UTCFW
- in 13d 10hThu 12 Nov, 16:10 UTC
- in 20d 10hThu 19 Nov, 16:10 UTC
- in 27d 10hThu 26 Nov, 16:10 UTC
- in 34d 13hThu 3 Dec, 19:00 UTCFW
- in 41d 10hThu 10 Dec, 16:10 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 11, 21 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
29 OCT 2026Thu 29 Oct, 16:10 UTC13h ago |
– | – | running | 1 |
22 OCT 2026Thu 22 Oct, 16:08 UTC7d ago |
11 | halved by day 4 | 7 days | 2 |
15 OCT 2026Thu 15 Oct, 16:08 UTC14d ago |
7 | halved by day 4 | 7 days | 1 |
8 OCT 2026Thu 8 Oct, 16:19 UTC21d ago |
14 | halved by day 2 | 7 days | 0 |
1 OCT 2026Thu 1 Oct, 18:19 UTC FW28d ago |
15 | halved by day 4 | 6.9 days | 0 |
24 SEP 2026Thu 24 Sep, 16:08 UTC35d ago |
19 | halved by day 4 | 7.1 days | 4 |
17 SEP 2026Thu 17 Sep, 16:09 UTC42d ago |
12 | held half | 7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
Where can you read the rules and settings that apply on [SEA] Malaysia Rust | Friday Weekly?
The name of [SEA] Malaysia Rust | Friday Weekly does not state a gather rate. 8 players per group is the default limit. Filed under survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. Filed under Community in the server browser, it is a community server. Oxide plugins are run on it. Vanilla is the server's own description: no changed rates, kits or rules: this is the game Facepunch ships. VAC is on: Valve's anti-cheat is enabled.
Which map is in use on [SEA] Malaysia Rust | Friday Weekly?
Generated by the game, the procedural map of [SEA] Malaysia Rust | Friday Weekly has size 4,250 and seed 1926677385. From this page you can view the map on RustMaps; the same size and seed give the same map.
Tags and filters
Where does [SEA] Malaysia Rust | Friday Weekly appear among the Rust Server Index lists and filters?
The Rust Server Index lists that include [SEA] Malaysia Rust | Friday Weekly are Community Rust servers, indexed and Vanilla Rust servers. Filed under these filters on the server list: Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.
What is meant by the tags on [SEA] Malaysia Rust | Friday Weekly?
These are the tags [SEA] Malaysia Rust | Friday Weekly publishes; the game's server browser reads this list: gmvanilla (Game mode): Unmodified survival rules; mp100 (Max players): 100 slots are available; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): The region code field is left empty; ^w (Weekly): Wipes run on a weekly cycle; ^v (Vanilla): No changed rates, kits or rules: this is the game Facepunch ships; ^o (Oxide): Plugins run through Oxide (uMod); EA (East Asia): East Asia is the region shown in the server browser. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipe schedule
How does a wipe day run on [SEA] Malaysia Rust | Friday Weekly?
The average peak across its recent wipes is 11 players. 21 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 0% of its recent wipes. By day 4 the crowd had fallen below half when it didn't hold.
Which wipe timetable does [SEA] Malaysia Rust | Friday Weekly follow?
every Thursday at 16:10 UTC is how [SEA] Malaysia Rust | Friday Weekly wipes. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, taken by every Rust server. The world it runs now was made 13 hours. Filed in its tags: a weekly wipe schedule.
Population
What position does [SEA] Malaysia Rust | Friday Weekly hold among Rust servers?
Filed under rankings: #2,115 for [SEA] Malaysia Rust | Friday Weekly on seven-day player hours, #198 in Asia, top 9% overall.
What does the player count on [SEA] Malaysia Rust | Friday Weekly look like?
[SEA] Malaysia Rust | Friday Weekly is currently showing 3 players on 100 slots. The seven-day average is 2 players; the peak reached 11. Over the last 48 hours, 04:00 UTC drew the highest average: 5 players.
Server details
Which Rust build is [SEA] Malaysia Rust | Friday Weekly running?
Rust network protocol 2635 and build 168909, on Linux, is what [SEA] Malaysia Rust | Friday Weekly runs. To join you need the same protocol; Steam handles the update.
Is [SEA] Malaysia Rust | Friday Weekly reachable, and does it stay up?
You will find [SEA] Malaysia Rust | Friday Weekly online as of now. The uptime it reports puts the last restart at about 11 hours ago. Uptime for the last 7 full days came to 99%, 167 hours out of 168. On 13 September 2026 it was first seen by Rust Server Index.
Is the performance on [SEA] Malaysia Rust | Friday Weekly good?
Server fps held at 73 on average across the last 48 hours, never dropping below 58. Buildings, deployables and everything else in the world came to as many as 105,384 entities. Up to 5,694 MB of memory was in use. A climbing entity count and low fps are felt by players as lag.
Where in the world is [SEA] Malaysia Rust | Friday Weekly hosted?
Filed under Asia by its own listing, [SEA] Malaysia Rust | Friday Weekly carries the EA tag. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 51.79.163.230:60400.
Connecting
What is the way onto [SEA] Malaysia Rust | Friday Weekly?
Two ways in. Type client.connect 51.79.163.230:60400 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you. The website can be found at https://rankeval.gg/servers/rust-malaysia-server/sea-malaysiarust.
Server tags
What each one means.
Published as mp100,ptrak,$r?,v2635,^w,^v,EA,gmvanilla,cs168909,ts8,^o
Game
gmvanilla
mp100
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^w
Difficulty
^v
Mods and access
^o
Region
EA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
