Rust Server IndexCard catalogue of Rust servers

Holdings11,705 servers41,937 players101 fresh wipes

Call no.4143 On the shelf · online

Test Server

Online 51.77.59.48:28015 checked 9m ago

Subjects
Players now
1/ 500
0% full
7-day average
0
peak 2
Rank
#4,143
top 19%
Last wipeWiped25 OCT2026 · 3d 22h ago
3d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.511.5202:0011:0020:0005:0014:0000:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 19% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
19 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
0%else halves by day 2

The first 48 hours of its last wipes

Sun 25 OctWed 7 OctThu 17 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
25 OCT 2026Sun 25 Oct, 03:23 UTC3d ago
1 – running 1
7 OCT 2026Wed 7 Oct, 12:20 UTC21d ago
1 halved by day 1 17.6 days 0
17 SEP 2026Thu 17 Sep, 01:36 UTC41d ago
3 halved by day 3 20.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 565 on average
204/ 250
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
123/ 200
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
25/ 250
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 289 on average
14/ 250
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average
25/ 100
EU
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 251 on average
30/ 225
Reference desk

Quick answers

From the figures on this page.

Map and rules

On Test Server, which rules and settings apply?

The name of Test Server does not state a gather rate. 8 players per group is the default limit. The server runs survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. It is listed under Community in the server browser and is a community server. The server has VAC, Valve's anti-cheat, turned off.

Which map is in use on Test Server?

Generated by the game, the map is procedural on Test Server.

Tags and filters

On Rust Server Index, which lists and filters carry Test Server?

These lists on Rust Server Index take Test Server: Community Rust servers, indexed. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

What is meant by the tags on Test Server?

These are the tags Test Server publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp500 (Max players): Player cap: 500; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe dates

What happens on wipe day at Test Server?

The average peak across its recent wipes is 2 players. The latest wipe peaked 0 hours in. The crowd held above half the peak until the next wipe in 0% of its recent wipes. By day 2 the crowd had fallen below half when it didn't hold.

When does Test Server wipe?

Test Server wipes at times that follow no pattern, so no next wipe can be predicted. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 3 days 22 hours.

Population

What position does Test Server hold among Rust servers?

Filed under rankings: #4,143 for Test Server on seven-day player hours, top 19% overall.

How many players are on Test Server at the moment?

Filed under live counts: Test Server, 1 players on 500 slots at present. Averaged across seven days: 0 players, peaking at 2. Filed under busiest hour: 16:00 UTC in the last 48 hours, averaging 1 players.

Operator and status

Which Rust build is Test Server running?

Rust network protocol 2635 and build 168909 on Linux is what you will find on Test Server. Steam keeps your game updated, but the protocol must match for you to join.

How reliable is Test Server, and is it online now?

The server is live at this moment: Test Server. Of the last 7 full days, 167 of 168 hours were up, 99% of the time. On 13 September 2026 it was first seen by Rust Server Index.

Where in the world is Test Server hosted?

No region is published by Test Server. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 51.77.59.48:28015.

Connecting

How can you connect to Test Server?

Two ways in. Type client.connect 51.77.59.48:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, as standard.
mp500
Max players Player cap: 500.
ts8
Group limit Teams cap at 8, the default setting.
v2635
Protocol Joining needs you on game protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.