Rust Server IndexCard catalogue of Rust servers

Holdings11,623 servers40,849 players117 fresh wipes

Call no.15270 On the shelf · online

TrinityRust.com | AU - Dev

Online 51.161.198.169:28010 checked 11m ago

Subjects 1. modded2. carbon
Players now
0/ ?
7-day average
0
peak –
Rank
#15,270
top 69%
Last wipeWiped30 OCT2026 · 2h ago
2h ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeakWipe
0123405:0014:0000:0009:0018:0003:00Wiped Fri 30 Oct, 02:02 UTCWIPE

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

Server fpsWipe
01020304005:0014:0000:0009:0018:0003:00Wiped Fri 30 Oct, 02:02 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
4.8 daysbetween real wipes
on rhythm
25%of its recent wipes
wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

Tue 27 OctFri 23 OctSat 17 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
30 OCT 2026Fri 30 Oct, 02:02 UTC2h ago
– – running 0
27 OCT 2026Tue 27 Oct, 08:30 UTC2d ago
0 – 2.7 days 0
23 OCT 2026Fri 23 Oct, 02:02 UTC7d ago
0 – 4.3 days 0
17 OCT 2026Sat 17 Oct, 01:10 UTC13d ago
0 – 6 days 0
16 OCT 2026Fri 16 Oct, 02:02 UTC14d ago
0 – 1 days 0
14 OCT 2026Wed 14 Oct, 10:10 UTC15d ago
0 – 1.7 days 0
9 OCT 2026Fri 9 Oct, 04:06 UTC21d ago
0 – 5.3 days 0
2 OCT 2026Fri 2 Oct, 02:03 UTC28d ago
0 – 7.1 days 0
25 SEP 2026Fri 25 Sep, 03:19 UTC35d ago
0 – 6.9 days 0
18 SEP 2026Fri 18 Sep, 02:02 UTC42d ago
0 – 7.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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Reference desk

Quick answers

From the figures on this page.

Settings and map

What settings and rules does TrinityRust.com | AU - Dev run?

No gather rate appears in the name TrinityRust.com | AU - Dev. The group limit is 8 players, the game's default. Filed under survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. The server browser lists it under Modded; plugins or settings alter the game. Plugins in use: Carbon. The server has VAC, Valve's anti-cheat, turned on.

Which map is in use on TrinityRust.com | AU - Dev?

TrinityRust.com | AU - Dev runs a procedural map of size 4,950 with seed 800530180, generated by the game. From this page you can view the map on RustMaps; the same size and seed give the same map. The name of the map is Custom Map.

Tags and filters

Where does TrinityRust.com | AU - Dev appear among the Rust Server Index lists and filters?

These lists on Rust Server Index take TrinityRust.com | AU - Dev: Oceania servers, filed A to Z and Modded Rust servers, filed by play style. Filed under these filters on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

What is meant by the tags on TrinityRust.com | AU - Dev?

The server's own tags are listed here, and the game's server browser reads them: TrinityRust.com | AU - Dev gives gmrust (Game mode): Survival on standard Rust rules; mp0 (Max players): Player cap: 0; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty; ^z (Modded): This one is Modded, since plugins or settings change how it plays; ^y (Carbon): The Carbon plugin framework runs here. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipe schedule

What happens on wipe day at TrinityRust.com | AU - Dev?

Its recent wipes averaged 0 players at peak. The latest wipe peaked 0 hours in.

Which wipe timetable does TrinityRust.com | AU - Dev follow?

There is no next wipe to predict for TrinityRust.com | AU - Dev, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. Its present world dates from 2 hours.

Player counts

What position does TrinityRust.com | AU - Dev hold among Rust servers?

The seven-day player-hours ranking places TrinityRust.com | AU - Dev at #15,270, among the top 69% of ranked servers.

How many players are on TrinityRust.com | AU - Dev at the moment?

TrinityRust.com | AU - Dev is currently showing 0 players. Filed under seven-day average: 0 players.

Operator and status

What version does TrinityRust.com | AU - Dev use?

Rust network protocol 2635 and build 168909 on Linux is what you will find on TrinityRust.com | AU - Dev. Steam keeps your game updated, but the protocol must match for you to join.

Is TrinityRust.com | AU - Dev reachable, and does it stay up?

You will find TrinityRust.com | AU - Dev online as of now. Its reported uptime gives the last restart as roughly 1 hours ago. Uptime for the last 7 full days came to 99%, 167 hours out of 168. The earliest sighting at Rust Server Index is 13 September 2026.

What is performance like on TrinityRust.com | AU - Dev?

Averaged over the last 48 hours, server fps was 32, with a low of 32. Buildings, deployables and everything else in the world came to as many as 141,645 entities. The peak memory figure stood at 5,113 MB. Lag, to players, is low fps and an entity count that climbs.

Where in the world is TrinityRust.com | AU - Dev hosted?

The name of TrinityRust.com | AU - Dev points to Oceania, though no region tag is published. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 51.161.198.169:28010.

Connecting

How can you connect to TrinityRust.com | AU - Dev?

Enter client.connect 51.161.198.169:28010 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you. You will find its website at https://trinityrust.com/.

Subject headings explained

Server tags

What each one means.

Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival on standard Rust rules.
mp0
Max players Player cap: 0.
ts8
Group limit The team limit is 8, as in the standard game.
v2635
Protocol Your client must run protocol 2635 to connect.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code The region code field is left empty.

Mods and access

^z
Modded This one is Modded, since plugins or settings change how it plays.
^y
Carbon The Carbon plugin framework runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.