Firedasherskull's Server [AU]
Offline 51.161.145.147:23853 checked 28d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 4players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
20 SEP 2026Sun 20 Sep, 08:48 UTC39d ago |
4 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
What settings and rules does Firedasherskull's Server [AU] run?
The name of Firedasherskull's Server [AU] does not state a gather rate. The group limit is 8 players, the game's default. Filed under survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. The server browser lists it under Modded; plugins or settings alter the game. Filed under plugins: Oxide. The server has VAC, Valve's anti-cheat, turned on.
Which map is in use on Firedasherskull's Server [AU]?
Size 4,500, seed 50000: the game generates the procedural map on Firedasherskull's Server [AU]. You can view the map on RustMaps from this page, as the same size and seed give the same map.
Tags and filters
Which lists and filters on Rust Server Index is Firedasherskull's Server [AU] filed under?
The Rust Server Index lists that include Firedasherskull's Server [AU] are Oceania servers, filed A to Z and Modded Rust servers, filed by play style. These filters on the server list bring it up: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags listed for Firedasherskull's Server [AU]?
The server's own tags are listed here, and the game's server browser reads them: Firedasherskull's Server [AU] gives gmrust (Game mode): Rust survival, as standard; mp40 (Max players): Player cap: 40; ts8 (Group limit): Teams cap at 8, the default setting; v2633 (Protocol): Your client must run protocol 2633 to connect; cs165217 (Build): It runs build 165217; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region code has been set; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): Plugins or changed settings put this under Modded. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipe dates
What should you expect on Firedasherskull's Server [AU] when wipe day comes?
Its recent wipes averaged 4 players at peak. The latest wipe peaked 2 hours in.
When does Firedasherskull's Server [AU] wipe?
The record holds too few of Firedasherskull's Server [AU]'s wipes to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 39 days 4 hours is when its current world was made.
Population
What position does Firedasherskull's Server [AU] hold among Rust servers?
Filed under rankings: #16,615 for Firedasherskull's Server [AU] on seven-day player hours, top 70% overall.
Is Firedasherskull's Server [AU] quiet or crowded?
Filed under offline: Firedasherskull's Server [AU], last seen 28 days 5 hours ago.
Operator and status
Which Rust build is Firedasherskull's Server [AU] running?
Rust network protocol 2633 and build 165217 on Linux is what you will find on Firedasherskull's Server [AU]. To join you need the same protocol; Steam handles the update.
Is Firedasherskull's Server [AU] reachable, and does it stay up?
As of now Firedasherskull's Server [AU] is offline, with its last appearance 28 days 5 hours ago. Of the last 7 full days, 0 of 168 hours were up, 0% of the time. The earliest sighting at Rust Server Index is 13 September 2026.
Where in the world is Firedasherskull's Server [AU] hosted?
Firedasherskull's Server [AU] gives no region tag, so the name is the only pointer, and it points to Oceania. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 51.161.145.147:23853.
Joining the server
How can you connect to Firedasherskull's Server [AU]?
If you would rather use the console, press F1 in Rust and enter client.connect 51.161.145.147:23853. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp40,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z
Game
gmrust
mp40
ts8
v2633
cs165217
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.