AUS LOST LANDS
Online 51.161.132.10:25576 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
3 OCT 2026Sat 3 Oct, 13:52 UTC26d ago |
0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
On AUS LOST LANDS, which rules and settings apply?
No gather rate appears in the name AUS LOST LANDS. 8 players per group is the default limit. Filed under survival, gather, build and raid: the standard game. PvP and raiding are allowed. The server browser lists it under Modded; plugins or settings alter the game. Plugins in use: Oxide. The server has VAC, Valve's anti-cheat, turned on.
What is the map on AUS LOST LANDS?
Size 4,300, seed 84114655: the game generates the procedural map on AUS LOST LANDS. The map can be seen on RustMaps from this page, because the same size and seed give the same map.
Tags
On Rust Server Index, which lists and filters carry AUS LOST LANDS?
The Rust Server Index lists that include AUS LOST LANDS are Oceania servers, filed A to Z and Modded Rust servers, filed by play style. It appears under the following filters on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which tags are attached to AUS LOST LANDS, and what do they stand for?
Filed under these tags, as published by AUS LOST LANDS and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp500 (Max players): Player cap: 500; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region code has been set; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): Modded: the game is changed by plugins or settings. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipe dates
What happens on wipe day at AUS LOST LANDS?
The average peak across its recent wipes is 0 players. The latest wipe peaked 1 hours in.
Which wipe timetable does AUS LOST LANDS follow?
The record holds too few of AUS LOST LANDS's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. Its present world dates from 26 days 18 hours.
Players and ranking
How is AUS LOST LANDS ranked compared with the rest?
Filed under rankings: #15,261 for AUS LOST LANDS on seven-day player hours, top 69% overall.
How many players are on AUS LOST LANDS at the moment?
AUS LOST LANDS is currently showing 0 players on 500 slots. Filed under seven-day average: 0 players.
Server details
What version does AUS LOST LANDS use?
Rust network protocol 2635 and build 168909 on Linux is what you will find on AUS LOST LANDS. To join you need the same protocol; Steam handles the update.
Is AUS LOST LANDS reachable, and does it stay up?
The server is live at this moment: AUS LOST LANDS. About 16 hours ago, by its own uptime figure, is when it last restarted. Of the last 7 full days, 167 of 168 hours were up, 99% of the time. On 13 September 2026 it was first seen by Rust Server Index.
How well does AUS LOST LANDS perform?
Averaged over the last 48 hours, server fps was 127, with a low of 110. Buildings, deployables and everything else in the world came to as many as 111,661 entities. The peak memory figure stood at 3,541 MB. A climbing entity count and low fps are felt by players as lag.
What is the location of AUS LOST LANDS?
The name of AUS LOST LANDS points to Oceania, though no region tag is published. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 51.161.132.10:25576.
Connecting
What is the way onto AUS LOST LANDS?
Enter client.connect 51.161.132.10:25576 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp500
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.