Rust Server IndexCard catalogue of Rust servers

Holdings11,633 servers55,123 players136 fresh wipes

Call no.3365 Off the shelf · offline

US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch

Offline 50.20.127.247:28015 checked 14h ago

Subjects 1. modded2. oxide
Players now
1/ 100
1% full
7-day average
1
peak 2
Rank
#3,365
top 15%
Last wipeWiped29 OCT2026 · 16h ago
16h ago · no schedule published
Next wipe
–
no wipe seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeakWipe
00.250.50.75110:0016:0023:0006:0012:0018:00Wiped Thu 29 Oct, 15:22 UTCWIPE

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct11 Oct16 Oct20 Oct25 Oct30 Oct

Top 15% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The first 48 hours of its last wipes

Thu 22 OctWed 21 OctTue 20 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
29 OCT 2026Thu 29 Oct, 15:22 UTC17h ago
– – running 1
22 OCT 2026Thu 22 Oct, 22:02 UTC7d ago
1 held half 6.7 days 1
21 OCT 2026Wed 21 Oct, 10:45 UTC8d ago
1 – 1.5 days 1
20 OCT 2026Tue 20 Oct, 04:13 UTC10d ago
1 – 1.3 days 0
6 OCT 2026Tue 6 Oct, 00:50 UTC24d ago
2 held half 14.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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Reference desk

Quick answers

From the figures on this page.

Settings and map

On US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch, which rules and settings apply?

You will find no gather rate in the name of US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch. The default group limit of 8 players applies. The server runs survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. The server browser lists it under Modded; plugins or settings alter the game. Oxide plugins are run on it. VAC is off: Valve's anti-cheat is disabled.

Which map is in use on US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch?

Generated by the game, the map is procedural on US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch.

Lists and filters

Where does US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch appear among the Rust Server Index lists and filters?

These lists on Rust Server Index take US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch: Modded Rust servers, filed by play style, Aim training servers, filed and North American Rust servers. Filed under these filters on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

How should you read the tags listed for US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch?

These are the tags US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch publishes; the game's server browser reads this list: gmvanilla (Game mode): Survival in vanilla form; mp100 (Max players): Player cap: 100; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): Build on file: 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): A region code is absent; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): Plugins or changed settings put this under Modded. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipe schedule

How often is US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch wiped, and on what schedule?

Its rhythm is not yet clear, since the record holds too few of US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch's wipes. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 16 hours is when its current world was made.

Players and ranking

What position does US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch hold among Rust servers?

Filed under rankings: #3,365 for US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch on seven-day player hours, top 15% overall.

Is US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch quiet or crowded?

Filed under offline: US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch, last seen 14 hours ago. Averaged across seven days: 1 players, peaking at 2. Filed under busiest hour: 10:00 UTC in the last 48 hours, averaging 1 players.

Server facts

Which Rust build is US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch running?

Rust network protocol 2635 and build 168909, on Windows, is what US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch runs. Steam keeps your game updated, but the protocol must match for you to join.

What is the uptime and current status of US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch?

As of now US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch is offline, with its last appearance 14 hours ago. Of the last 7 full days, 148 of 168 hours were up, 88% of the time. It was first recorded by Rust Server Index on 6 October 2026.

Which region is US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch in?

No region tag is published by US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch; the name it carries points to North America. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 50.20.127.247:28015.

Joining the server

What is the way onto US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch?

If you would rather use the console, press F1 in Rust and enter client.connect 50.20.127.247:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla form.
mp100
Max players Player cap: 100.
ts8
Group limit The team limit is 8, as in the standard game.
v2635
Protocol Your client must run protocol 2635 to connect.
cs168909
Build Build on file: 168909.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code A region code is absent.

Mods and access

^o
Oxide Oxide, also known as uMod, provides the plugin framework.
^z
Modded Plugins or changed settings put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.