Rust Server IndexCard catalogue of Rust servers

Holdings11,834 servers79,225 players158 fresh wipes

Call no.15400 Off the shelf · offline

castletest (private prototype)

Offline 50.169.108.2:28035 checked 2d ago

Subjects 1. modded2. carbon3. pve
Players now
0/ 4
0% full
7-day average
0
peak –
Rank
#15,400
top 69%
Last wipeWiped24 OCT2026 · 3d 5h ago
3d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct6 Oct8 Oct11 Oct25 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
24 OCT 2026Sat 24 Oct, 15:13 UTC3d ago
0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

NA
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 243 on average
244/ 2000
EU
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 232 on average
314/ 2000
NA
Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 96 on average
129/ 200
EA
【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 60 on average
19/ 200
53/ 250
EU
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 53 on average
56/ 100
Reference desk

Quick answers

From the figures on this page.

Settings and map

On castletest (private prototype), which rules and settings apply?

The name of castletest (private prototype) does not state a gather rate. The default group limit of 8 players applies. The server runs pve, no PvP fighting. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Carbon. The server has VAC, Valve's anti-cheat, turned on.

Which map is in use on castletest (private prototype)?

Generated by the game, the map is procedural on castletest (private prototype).

Tags and filters

On Rust Server Index, which lists and filters carry castletest (private prototype)?

These lists on Rust Server Index take castletest (private prototype): Modded Rust servers, filed by play style and Rust PvE servers, filed A to Z. These filters on the server list bring it up: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags listed for castletest (private prototype)?

The server's own tags are listed here, and the game's server browser reads them: castletest (private prototype) gives gmrust (Game mode): Survival on standard Rust rules; mp4 (Max players): The queue ceiling sits at 4; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): It runs build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region code has been set; ^p (PvE): The world is the threat here, not other players; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): The Carbon plugin framework runs here. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipes and resets

What happens on wipe day at castletest (private prototype)?

Its recent wipes averaged 0 players at peak. 0 hours into the latest wipe, the crowd reached its peak.

When does castletest (private prototype) wipe?

Its rhythm is not yet clear, since the record holds too few of castletest (private prototype)'s wipes. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world it runs now was made 3 days 5 hours.

Player counts

What position does castletest (private prototype) hold among Rust servers?

Filed under rankings: #15,400 for castletest (private prototype) on seven-day player hours, top 69% overall.

Is castletest (private prototype) quiet or crowded?

The last check found castletest (private prototype) offline, last seen 2 days 1 hours ago. 0 players is the average over the past seven days.

Server details

What Rust version is castletest (private prototype) on?

Rust network protocol 2635 and build 168909, on Windows, is what castletest (private prototype) runs. Steam keeps your game updated, but the protocol must match for you to join.

How reliable is castletest (private prototype), and is it online now?

The server is down at this moment; the last sighting of castletest (private prototype) was 2 days 1 hours ago. Of the last 7 full days, 9 of 168 hours were up, 5% of the time. It was first recorded by Rust Server Index on 4 October 2026.

Where in the world is castletest (private prototype) hosted?

castletest (private prototype) gives no region at all. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 50.169.108.2:28035.

Connecting

How can you connect to castletest (private prototype)?

Two ways in. Type client.connect 50.169.108.2:28035 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp4,ptrak,$r?,v2635,^z,^y,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival on standard Rust rules.
mp4
Max players The queue ceiling sits at 4.
ts8
Group limit Teams cap at 8, the default setting.
v2635
Protocol Your client must run protocol 2635 to connect.
cs168909
Build It runs build 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code No region code has been set.

Gameplay

^p
PvE The world is the threat here, not other players.

Mods and access

^z
Modded Modded: the game is changed by plugins or settings.
^y
Carbon The Carbon plugin framework runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.