castletest (private prototype)
Offline 50.169.108.2:28035 checked 2d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
24 OCT 2026Sat 24 Oct, 15:13 UTC3d ago |
0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
On castletest (private prototype), which rules and settings apply?
The name of castletest (private prototype) does not state a gather rate. The default group limit of 8 players applies. The server runs pve, no PvP fighting. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Carbon. The server has VAC, Valve's anti-cheat, turned on.
Which map is in use on castletest (private prototype)?
Generated by the game, the map is procedural on castletest (private prototype).
Tags and filters
On Rust Server Index, which lists and filters carry castletest (private prototype)?
These lists on Rust Server Index take castletest (private prototype): Modded Rust servers, filed by play style and Rust PvE servers, filed A to Z. These filters on the server list bring it up: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags listed for castletest (private prototype)?
The server's own tags are listed here, and the game's server browser reads them: castletest (private prototype) gives gmrust (Game mode): Survival on standard Rust rules; mp4 (Max players): The queue ceiling sits at 4; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): It runs build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region code has been set; ^p (PvE): The world is the threat here, not other players; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): The Carbon plugin framework runs here. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipes and resets
What happens on wipe day at castletest (private prototype)?
Its recent wipes averaged 0 players at peak. 0 hours into the latest wipe, the crowd reached its peak.
When does castletest (private prototype) wipe?
Its rhythm is not yet clear, since the record holds too few of castletest (private prototype)'s wipes. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world it runs now was made 3 days 5 hours.
Player counts
What position does castletest (private prototype) hold among Rust servers?
Filed under rankings: #15,400 for castletest (private prototype) on seven-day player hours, top 69% overall.
Is castletest (private prototype) quiet or crowded?
The last check found castletest (private prototype) offline, last seen 2 days 1 hours ago. 0 players is the average over the past seven days.
Server details
What Rust version is castletest (private prototype) on?
Rust network protocol 2635 and build 168909, on Windows, is what castletest (private prototype) runs. Steam keeps your game updated, but the protocol must match for you to join.
How reliable is castletest (private prototype), and is it online now?
The server is down at this moment; the last sighting of castletest (private prototype) was 2 days 1 hours ago. Of the last 7 full days, 9 of 168 hours were up, 5% of the time. It was first recorded by Rust Server Index on 4 October 2026.
Where in the world is castletest (private prototype) hosted?
castletest (private prototype) gives no region at all. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 50.169.108.2:28035.
Connecting
How can you connect to castletest (private prototype)?
Two ways in. Type client.connect 50.169.108.2:28035 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp4,ptrak,$r?,v2635,^z,^y,^p,gmrust,cs168909,ts8
Game
gmrust
mp4
ts8
v2635
cs168909
ptrak
$r?
Gameplay
^p
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.