RR TEST
Online EU 5.42.211.127:35000 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 26% of all ranked servers, top 63% in EU. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
26 OCT 2026Mon 26 Oct, 17:32 UTC2d ago |
– | – | – | 0 |
26 OCT 2026Mon 26 Oct, 16:32 UTC2d ago |
– | – | – | 0 |
26 OCT 2026Mon 26 Oct, 15:42 UTC2d ago |
– | – | – | 0 |
26 OCT 2026Mon 26 Oct, 15:20 UTC2d ago |
– | – | – | 0 |
23 OCT 2026Fri 23 Oct, 08:22 UTC6d ago |
2 | halved by day 1 | 3.3 days | 0 |
10 OCT 2026Sat 10 Oct, 16:40 UTC18d ago |
– | – | – | 0 |
10 OCT 2026Sat 10 Oct, 16:23 UTC18d ago |
– | – | – | 0 |
10 OCT 2026Sat 10 Oct, 16:10 UTC18d ago |
3+1 queue | halved by day 2 | 12.7 days | 0 |
2 OCT 2026Fri 2 Oct, 11:48 UTC27d ago |
1+1 queue | held half | 8.2 days | 0 |
1 OCT 2026Thu 1 Oct, 18:56 UTC27d ago |
– | – | – | 0 |
1 OCT 2026Thu 1 Oct, 18:51 UTC FW27d ago |
1 | – | 0.7 days | 0 |
30 SEP 2026Wed 30 Sep, 11:55 UTC28d ago |
2 | – | 1.3 days | 0 |
28 SEP 2026Mon 28 Sep, 07:17 UTC31d ago |
2 | held half | 2.2 days | 0 |
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
Where can you read the rules and settings that apply on RR TEST?
No gather rate appears in the name RR TEST. The group limit is 8 players, the game's default. The server runs survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Carbon. Vanilla is the server's own description: no changed rates, kits or rules: this is the game Facepunch ships. VAC is on: Valve's anti-cheat is enabled.
Which map is in use on RR TEST?
Size 3,700, custom map. The file is published on RR TEST and can be downloaded from this page.
Lists and filters
Which lists and filters on Rust Server Index is RR TEST filed under?
These lists on Rust Server Index take RR TEST: Rust servers filed under Europe and Modded Rust servers, filed by play style. It appears under the following filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.
How should you read the tags listed for RR TEST?
These are the tags RR TEST publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp0 (Max players): Player cap: 0; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): The game build here is 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): No region code has been set; ^w (Weekly): Wipes run on a weekly cycle; ^v (Vanilla): No changed rates, kits or rules: this is the game Facepunch ships; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): The Carbon plugin framework runs here; EU (Europe): Server browser region: Europe; rustmaps (Custom tag): A custom tag: set by the owner or a plugin, not by Rust itself. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipe schedule
How often is RR TEST wiped, and on what schedule?
No wipe schedule is kept for RR TEST: it makes a new world every few hours, and those resets are not wipes.
Player counts
How is RR TEST ranked compared with the rest?
On seven-day player hours, RR TEST takes #5,844 overall and #1,837 in Europe, within the top 26% of ranked servers.
How many players are on RR TEST at the moment?
The live count for RR TEST stands at 0 players. Averaged across seven days: 0 players, peaking at 2. The busiest point in the last 48 hours was 13:00 UTC, averaging 1 players.
Server facts
What Rust version is RR TEST on?
Rust network protocol 2635 and build 168909 on Windows is what you will find on RR TEST. The protocol must match before you can join, and Steam takes care of updating it.
Is RR TEST reachable, and does it stay up?
Right now RR TEST is up and running. The uptime it reports puts the last restart at about 2 days ago. Of the last 7 full days, 151 of 168 hours were up, 90% of the time. It was first recorded by Rust Server Index on 13 September 2026.
What is performance like on RR TEST?
The last 48 hours give an average of 67 server fps and a floor of 55. Buildings, deployables and everything else in the world came to as many as 72,264 entities. Up to 3,220 MB of memory was in use. What players feel as lag is low fps together with a rising entity count.
Which region is RR TEST in?
Filed under Europe by its own listing, RR TEST carries the EU tag. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 5.42.211.127:35000.
How to join
What steps lead onto RR TEST?
Two ways in. Type client.connect 5.42.211.127:35000 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp0,ptrak,$r?,v2635,^z,^y,^w,^v,EU,gmrust,cs168909,ts8,rustmaps
Game
gmrust
mp0
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^w
Difficulty
^v
Mods and access
^z
^y
Region
EU
Other
rustmaps
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.