Rust Server IndexCard catalogue of Rust servers

Holdings11,644 servers43,541 players97 fresh wipes

Call no.7766 Off the shelf · offline

[GER | PvP] Rust DEV Server

Offline 5.252.100.174:27022 checked 6h ago

Subjects 1. trio 2. modded3. oxide
Players now
1/ 10
10% full
7-day average
0
peak 2
Rank
#7,766
top 35%
Last wipeWiped29 OCT2026 · 7h ago
7h ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.250.50.75109:0000:0022:0023:0000:0001:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

010020030040009:0000:0022:0023:0000:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 35% of all ranked servers, and #414 of the trio servers (top 66%). Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.9 daysbetween real wipes
on rhythm
33%of its recent wipes
wipe-day peak
8players, last three wipes
crowd held
0%else halves by day 6

The first 48 hours of its last wipes

Sat 3 OctThu 1 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 8, 20 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
29 OCT 2026Thu 29 Oct, 00:05 UTC8h ago
– – running 1
28 OCT 2026Wed 28 Oct, 00:25 UTC1d ago
– – – 0
3 OCT 2026Sat 3 Oct, 14:06 UTC25d ago
8 halved by day 6 24.4 days 4
1 OCT 2026Thu 1 Oct, 15:55 UTC27d ago
9 – 1.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
RustSpain.com | EU Trio MondaysEU · trio · weekly · 64 on average
33/ 200
EU 23/ 550
EU 0/ 550
EU 8/ 550
EU 26/ 550
EU
TRAVELER TRIO [MAX 3] Wipe 28.10EU · trio · weekly · 9 on average
7/ 100
Reference desk

Quick answers

From the figures on this page.

Settings and map

On [GER | PvP] Rust DEV Server, which rules and settings apply?

You will find no gather rate in the name of [GER | PvP] Rust DEV Server. A maximum of 3 players per group applies (trio). The server runs survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. The server browser lists it under Modded; plugins or settings alter the game. Oxide plugins are run on it. The server has VAC, Valve's anti-cheat, turned on.

What is the map on [GER | PvP] Rust DEV Server?

Size 3,900, seed 2082: the game generates the procedural map on [GER | PvP] Rust DEV Server. The map can be seen on RustMaps from this page, because the same size and seed give the same map.

Lists and filters

On Rust Server Index, which lists and filters carry [GER | PvP] Rust DEV Server?

These lists on Rust Server Index take [GER | PvP] Rust DEV Server: Rust servers filed under Europe, Modded Rust servers, filed by play style and Trio servers, filed under group limit. Filed under these filters on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Trio; Last wipe: In the last 24 hours.

What is meant by the tags on [GER | PvP] Rust DEV Server?

The server's own tags are listed here, and the game's server browser reads them: [GER | PvP] Rust DEV Server gives gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): The queue ceiling sits at 10; ts3 (Group limit): Groups are capped at 3; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe schedule

How does a wipe day run on [GER | PvP] Rust DEV Server?

The average peak across its recent wipes is 8 players. 20 hours into the latest wipe, the crowd reached its peak. Its recent wipes kept the crowd above half the peak until the next wipe 0% of the time. In the other cases, numbers dropped below half by day 6.

How often is [GER | PvP] Rust DEV Server wiped, and on what schedule?

There is no next wipe to predict for [GER | PvP] Rust DEV Server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 7 hours is when its current world was made.

Player counts

How is [GER | PvP] Rust DEV Server ranked compared with the rest?

The seven-day player-hours ranking places [GER | PvP] Rust DEV Server at #7,766, among the top 35% of ranked servers. See also the trio servers, where it stands at #414.

How many players are on [GER | PvP] Rust DEV Server at the moment?

At present [GER | PvP] Rust DEV Server is offline; its last sighting was 6 hours ago. The seven-day average is 0 players; the peak reached 2. Filed under busiest hour: 01:00 UTC in the last 48 hours, averaging 1 players.

Server facts

What version does [GER | PvP] Rust DEV Server use?

Rust network protocol 2635 and build 168909 on Linux is what you will find on [GER | PvP] Rust DEV Server. To join you need the same protocol; Steam handles the update.

Is [GER | PvP] Rust DEV Server reachable, and does it stay up?

As of now [GER | PvP] Rust DEV Server is offline, with its last appearance 6 hours ago. The uptime it reports puts the last restart at about 13 minutes ago. Of the last 7 full days, 133 of 168 hours were up, 79% of the time. On 13 September 2026 it was first seen by Rust Server Index.

Is the performance on [GER | PvP] Rust DEV Server good?

Averaged over the last 48 hours, server fps was 198, with a low of 151. Buildings, deployables and everything else in the world came to as many as 145,276 entities. Up to 3,418 MB of memory was in use. A climbing entity count and low fps are felt by players as lag.

What is the location of [GER | PvP] Rust DEV Server?

The name of [GER | PvP] Rust DEV Server points to Europe, though no region tag is published. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 5.252.100.174:27022.

How to join

What steps lead onto [GER | PvP] Rust DEV Server?

Two ways in. Type client.connect 5.252.100.174:27022 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts3,^o^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp10
Max players The queue ceiling sits at 10.
ts3
Group limit Groups are capped at 3.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code The region code field is left empty.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.