Rust Server IndexCard catalogue of Rust servers

Holdings11,887 servers95,355 players150 fresh wipes

Call no.8885 On the shelf · online

Gaming Slovenia | Rust

Online 5.226.141.87:28080 checked 14m ago

Subjects
Players now
0/ 50
0% full
7-day average
0
peak 1
Rank
#8,885
top 40%
Last wipeWiped4 OCT2026 · 23d 5h ago
23d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.250.50.75120:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

010020030040020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 40% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
13.1 daysbetween real wipes
wipe-day peak
0players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Sun 4 OctMon 21 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
4 OCT 2026Sun 4 Oct, 13:40 UTC23d ago
0 – running 0
21 SEP 2026Mon 21 Sep, 10:14 UTC36d ago
1 halved by day 1 13.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 501 on average
814/ 850
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 347 on average
55/ 250
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 342 on average
125/ 250
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 314 on average
469/ 525
EU
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 281 on average
285/ 350
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 258 on average
216/ 300
Reference desk

Quick answers

From the figures on this page.

Rules and settings

Where can you read the rules and settings that apply on Gaming Slovenia | Rust?

The name of Gaming Slovenia | Rust does not state a gather rate. The group limit is 8 players, the game's default. Filed under survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. The server browser lists it under Community; it is a community server. VAC, Valve's anti-cheat, is enabled.

Which map is in use on Gaming Slovenia | Rust?

Generated by the game, the procedural map of Gaming Slovenia | Rust has size 2,000 and seed 481981. The map can be seen on RustMaps from this page, because the same size and seed give the same map.

Lists and filters

On Rust Server Index, which lists and filters carry Gaming Slovenia | Rust?

These lists on Rust Server Index take Gaming Slovenia | Rust: Community Rust servers, indexed. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags listed for Gaming Slovenia | Rust?

Filed under these tags, as published by Gaming Slovenia | Rust and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp50 (Max players): The queue ceiling sits at 50; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): Build on file: 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipes and resets

What happens on wipe day at Gaming Slovenia | Rust?

The average peak across its recent wipes is 0 players. 0 hours into the latest wipe, the crowd reached its peak. Its recent wipes kept the crowd above half the peak until the next wipe 0% of the time. By day 1 the crowd had fallen below half when it didn't hold.

Which wipe timetable does Gaming Slovenia | Rust follow?

Its rhythm is not yet clear, since the record holds too few of Gaming Slovenia | Rust's wipes. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. Its present world dates from 23 days 5 hours.

Player counts

How is Gaming Slovenia | Rust ranked compared with the rest?

The seven-day player-hours ranking places Gaming Slovenia | Rust at #8,885, among the top 40% of ranked servers.

How many players are on Gaming Slovenia | Rust at the moment?

The live count for Gaming Slovenia | Rust stands at 0 players, out of 50 slots. Filed under seven-day figures: an average of 0 players and a peak of 1. Over the last 48 hours, 09:00 UTC drew the highest average: 0 players.

Operator and status

Which Rust build is Gaming Slovenia | Rust running?

Rust network protocol 2635 and build 168909, on Windows, is what Gaming Slovenia | Rust runs. The protocol must match before you can join, and Steam takes care of updating it.

How reliable is Gaming Slovenia | Rust, and is it online now?

You will find Gaming Slovenia | Rust online as of now. The uptime it reports puts the last restart at about 2 days 8 hours ago. Uptime for the last 7 full days came to 100%, 168 hours out of 168. On 13 September 2026 it was first seen by Rust Server Index.

Is the performance on Gaming Slovenia | Rust good?

The last 48 hours give an average of 229 server fps and a floor of 208. Buildings, deployables and everything else in the world came to as many as 17,575 entities. Memory use reached as much as 1,174 MB. A climbing entity count and low fps are felt by players as lag.

Which region is Gaming Slovenia | Rust in?

Gaming Slovenia | Rust gives no region at all. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 5.226.141.87:28080.

Joining the server

What is the way onto Gaming Slovenia | Rust?

Two ways in. Type client.connect 5.226.141.87:28080 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival on standard Rust rules.
mp50
Max players The queue ceiling sits at 50.
ts8
Group limit Teams cap at 8, the default setting.
v2635
Protocol Joining needs you on game protocol 2635.
cs168909
Build Build on file: 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code The region code field is left empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.