Rust Server IndexCard catalogue of Rust servers

Holdings11,622 servers31,880 players73 fresh wipes

Call no.15441 Off the shelf · offline

Direct Protocol | Loopback Development

Offline 47.194.150.81:28035 checked 16d ago

Subjects
Players now
0/ 4
0% full
7-day average
0
peak –
Rank
#15,441
top 71%
Last wipeWiped12 OCT2026 · 16d 15h ago
16d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct13 Oct15 Oct16 Oct18 Oct19 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
12 OCT 2026Mon 12 Oct, 14:19 UTC16d ago
1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 542 on average
151/ 250
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
137/ 200
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
14/ 250
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 283 on average
22/ 250
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average
13/ 100
EU
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 249 on average
54/ 200
Reference desk

Quick answers

From the figures on this page.

Rules and settings

Where can you read the rules and settings that apply on Direct Protocol | Loopback Development?

No gather rate appears in the name Direct Protocol | Loopback Development. 8 players per group is the default limit. Filed under survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. Filed under Community in the server browser, it is a community server. VAC is off: Valve's anti-cheat is disabled.

Which map is in use on Direct Protocol | Loopback Development?

Direct Protocol | Loopback Development runs a procedural map, which the game generates.

Lists and filters

Which lists and filters on Rust Server Index is Direct Protocol | Loopback Development filed under?

These lists on Rust Server Index take Direct Protocol | Loopback Development: Community Rust servers, indexed. Filed under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags listed for Direct Protocol | Loopback Development?

These are the tags Direct Protocol | Loopback Development publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp4 (Max players): Player cap: 4; ts8 (Group limit): Teams cap at 8, the default setting; v2634 (Protocol): Your client must run protocol 2634 to connect; cs166652 (Build): The game build here is 166652; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): The region code field is left empty. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe dates

What should you expect on Direct Protocol | Loopback Development when wipe day comes?

The average peak across its recent wipes is 1 players. The latest wipe peaked 0 hours in.

Which wipe timetable does Direct Protocol | Loopback Development follow?

The record holds too few of Direct Protocol | Loopback Development's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 16 days 15 hours.

Population

What position does Direct Protocol | Loopback Development hold among Rust servers?

On player hours over seven days, Direct Protocol | Loopback Development takes #15,441, within the top 71% of ranked servers.

Is Direct Protocol | Loopback Development quiet or crowded?

Filed under offline: Direct Protocol | Loopback Development, last seen 16 days 5 hours ago.

Server details

Which Rust build is Direct Protocol | Loopback Development running?

Rust network protocol 2634 and build 166652 on Windows is what you will find on Direct Protocol | Loopback Development. Steam keeps your game updated, but the protocol must match for you to join.

Is Direct Protocol | Loopback Development reachable, and does it stay up?

The server is down at this moment; the last sighting of Direct Protocol | Loopback Development was 16 days 5 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It was first recorded by Rust Server Index on 12 October 2026.

Where in the world is Direct Protocol | Loopback Development hosted?

Direct Protocol | Loopback Development gives no region at all. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 47.194.150.81:28035.

How to join

How can you connect to Direct Protocol | Loopback Development?

If you would rather use the console, press F1 in Rust and enter client.connect 47.194.150.81:28035. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp4,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Rust survival, as standard.
mp4
Max players Player cap: 4.
ts8
Group limit Teams cap at 8, the default setting.
v2634
Protocol Your client must run protocol 2634 to connect.
cs166652
Build The game build here is 166652.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code The region code field is left empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.