Direct Protocol | Loopback Development
Offline 47.194.150.81:28035 checked 16d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
12 OCT 2026Mon 12 Oct, 14:19 UTC16d ago |
1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
Where can you read the rules and settings that apply on Direct Protocol | Loopback Development?
No gather rate appears in the name Direct Protocol | Loopback Development. 8 players per group is the default limit. Filed under survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. Filed under Community in the server browser, it is a community server. VAC is off: Valve's anti-cheat is disabled.
Which map is in use on Direct Protocol | Loopback Development?
Direct Protocol | Loopback Development runs a procedural map, which the game generates.
Lists and filters
Which lists and filters on Rust Server Index is Direct Protocol | Loopback Development filed under?
These lists on Rust Server Index take Direct Protocol | Loopback Development: Community Rust servers, indexed. Filed under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags listed for Direct Protocol | Loopback Development?
These are the tags Direct Protocol | Loopback Development publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp4 (Max players): Player cap: 4; ts8 (Group limit): Teams cap at 8, the default setting; v2634 (Protocol): Your client must run protocol 2634 to connect; cs166652 (Build): The game build here is 166652; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): The region code field is left empty. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipe dates
What should you expect on Direct Protocol | Loopback Development when wipe day comes?
The average peak across its recent wipes is 1 players. The latest wipe peaked 0 hours in.
Which wipe timetable does Direct Protocol | Loopback Development follow?
The record holds too few of Direct Protocol | Loopback Development's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 16 days 15 hours.
Population
What position does Direct Protocol | Loopback Development hold among Rust servers?
On player hours over seven days, Direct Protocol | Loopback Development takes #15,441, within the top 71% of ranked servers.
Is Direct Protocol | Loopback Development quiet or crowded?
Filed under offline: Direct Protocol | Loopback Development, last seen 16 days 5 hours ago.
Server details
Which Rust build is Direct Protocol | Loopback Development running?
Rust network protocol 2634 and build 166652 on Windows is what you will find on Direct Protocol | Loopback Development. Steam keeps your game updated, but the protocol must match for you to join.
Is Direct Protocol | Loopback Development reachable, and does it stay up?
The server is down at this moment; the last sighting of Direct Protocol | Loopback Development was 16 days 5 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It was first recorded by Rust Server Index on 12 October 2026.
Where in the world is Direct Protocol | Loopback Development hosted?
Direct Protocol | Loopback Development gives no region at all. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 47.194.150.81:28035.
How to join
How can you connect to Direct Protocol | Loopback Development?
If you would rather use the console, press F1 in Rust and enter client.connect 47.194.150.81:28035. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp4,ptrak,$r?,v2634,gmrust,cs166652,ts8
Game
gmrust
mp4
ts8
v2634
cs166652
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.