ServerName
Offline 46.72.154.140:28015 checked 4d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Friday 30 October, 13:46 UTC, in 2d 12h. Every Friday at 13:46 UTC · medium confidence
- usual gap
- 7 daysbetween real wipes
- on rhythm
- 75%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 0%else halves by day 6
Coming wipes
- in 2d 12hFri 30 Oct, 13:46 UTC
- in 8d 17hThu 5 Nov, 19:00 UTCFW
- in 9d 12hFri 6 Nov, 13:46 UTC
- in 16d 12hFri 13 Nov, 13:46 UTC
- in 23d 12hFri 20 Nov, 13:46 UTC
- in 30d 12hFri 27 Nov, 13:46 UTC
- in 36d 17hThu 3 Dec, 19:00 UTCFW
- in 37d 12hFri 4 Dec, 13:46 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
23 OCT 2026Fri 23 Oct, 13:46 UTC4d ago |
1 | – | running | 0 |
16 OCT 2026Fri 16 Oct, 12:22 UTC11d ago |
1 | halved by day 6 | 7.1 days | 1 |
15 OCT 2026Thu 15 Oct, 14:07 UTC12d ago |
1 | – | 0.9 days | 1 |
9 OCT 2026Fri 9 Oct, 13:55 UTC18d ago |
1 | – | 6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
What settings and rules does ServerName run?
No gather rate appears in the name ServerName. 8 players per group is the default limit. The server runs survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. Filed under Community in the server browser, it is a community server. The server has VAC, Valve's anti-cheat, turned on.
Tags and filters
On Rust Server Index, which lists and filters carry ServerName?
Filed under these Rust Server Index lists is ServerName: Community Rust servers, indexed. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Which tags are attached to ServerName, and what do they stand for?
Filed under these tags, as published by ServerName and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp1 (Max players): The queue ceiling sits at 1; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipe dates
What happens on wipe day at ServerName?
Its recent wipes averaged 1 players at peak. 0 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 0% of its recent wipes. By day 6 the crowd had fallen below half when it didn't hold.
Which wipe timetable does ServerName follow?
Filed under its wipe rhythm: ServerName wipes every Friday at 13:46 UTC. Dated for Friday 30 October at 13:46 UTC: its next wipe. 4 days 11 hours is when its current world was made.
Population
What position does ServerName hold among Rust servers?
On player hours over seven days, ServerName takes #14,216, within the top 64% of ranked servers.
What does the player count on ServerName look like?
Filed under offline: ServerName, last seen 4 days 10 hours ago. Averaged across seven days: 0 players, peaking at 1.
Server facts
Which Rust build is ServerName running?
Rust network protocol 2635 and build 168909, on Windows, is what ServerName runs. To join you need the same protocol; Steam handles the update.
What is the uptime and current status of ServerName?
The server is down at this moment; the last sighting of ServerName was 4 days 10 hours ago. Uptime for the last 7 full days came to 2%, 4 hours out of 168. The earliest sighting at Rust Server Index is 9 October 2026.
Where in the world is ServerName hosted?
No region is published by ServerName. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 46.72.154.140:28015.
Connecting
What steps lead onto ServerName?
Two ways in. Type client.connect 46.72.154.140:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
mp1
ts8
v2635
cs168909
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.