TEST
Offline 46.32.67.68:28015 checked 41d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
Where can you read the rules and settings that apply on TEST?
The name of TEST does not state a gather rate. The default group limit of 8 players applies. The server runs survival, gather, build and raid: the standard game. Combat and raiding between players are possible. The server browser lists it under Community; it is a community server. VAC, Valve's anti-cheat, is enabled.
What is the map on TEST?
A procedural map, generated by the game, is what TEST runs.
Lists and filters
Which lists and filters on Rust Server Index is TEST filed under?
The Rust Server Index lists that include TEST are Community Rust servers, indexed. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is meant by the tags on TEST?
These are the tags TEST publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp1 (Max players): 1 slots are available; ts8 (Group limit): Teams cap at 8, the default setting; v2633 (Protocol): Joining needs you on game protocol 2633; cs163794 (Build): The game build here is 163794; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipe dates
Which wipe timetable does TEST follow?
TEST's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 41 days 5 hours is when its current world was made.
Population
What position does TEST hold among Rust servers?
The seven-day player-hours ranking places TEST at #14,201, among the top – of ranked servers.
Is TEST quiet or crowded?
At present TEST is offline; its last sighting was 41 days 5 hours ago.
Server details
Which Rust build is TEST running?
Rust network protocol 2633 and build 163794 on Windows is what you will find on TEST. To join you need the same protocol; Steam handles the update.
What is the uptime and current status of TEST?
As of now TEST is offline, with its last appearance 41 days 5 hours ago. Of the last 7 full days, 0 of 168 hours were up, 0% of the time. On 16 September 2026 it was first seen by Rust Server Index.
What is the location of TEST?
No region is published by TEST. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 46.32.67.68:28015.
Connecting
What steps lead onto TEST?
Enter client.connect 46.32.67.68:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp1,ptrak,$r?,v2633,gmrust,cs163794,ts8
Game
gmrust
mp1
ts8
v2633
cs163794
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.