Rust Server IndexCard catalogue of Rust servers

Holdings11,700 servers41,781 players99 fresh wipes

Call no.14057 Off the shelf · offline

TEST

Offline 46.188.125.91:28015 checked 4d ago

Subjects
Players now
1/ 10
10% full
7-day average
1
peak 1
Rank
#14,057
top 63%
Last wipeWiped2 OCT2026 · 26d 16h ago
26d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1 daysbetween real wipes
on rhythm
67%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 2 OctThu 1 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
2 OCT 2026Fri 2 Oct, 09:28 UTC26d ago
1 – running 0
1 OCT 2026Thu 1 Oct, 10:56 UTC27d ago
1 – 0.9 days 0
30 SEP 2026Wed 30 Sep, 10:22 UTC28d ago
1 – 1 days 1
21 SEP 2026Mon 21 Sep, 11:15 UTC37d ago
1 held half 9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 565 on average
198/ 250
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
123/ 200
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
24/ 250
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 289 on average
11/ 250
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average
23/ 100
EU
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 251 on average
29/ 225
Reference desk

Quick answers

From the figures on this page.

Rules and settings

Where can you read the rules and settings that apply on TEST?

You will find no gather rate in the name of TEST. The group limit is 8 players, the game's default. The server runs survival, gather, build and raid: the standard game. Combat and raiding between players are possible. It is listed under Community in the server browser and is a community server. The server has VAC, Valve's anti-cheat, turned on.

Which map is in use on TEST?

TEST runs a procedural map, which the game generates.

Tags

On Rust Server Index, which lists and filters carry TEST?

The Rust Server Index lists that include TEST are Community Rust servers, indexed. Filed under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which tags are attached to TEST, and what do they stand for?

Filed under these tags, as published by TEST and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp10 (Max players): Player cap: 10; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): It runs build 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): No region code has been set. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipes and resets

What should you expect on TEST when wipe day comes?

At their busiest, its recent wipes drew 1 players on average. The latest wipe peaked 0 hours in. The crowd held above half the peak until the next wipe in 100% of its recent wipes.

Which wipe timetable does TEST follow?

TEST wipes at times that follow no pattern, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 26 days 16 hours is when its current world was made.

Population

What position does TEST hold among Rust servers?

The seven-day player-hours ranking places TEST at #14,057, among the top 63% of ranked servers.

What does the player count on TEST look like?

Filed under offline: TEST, last seen 4 days 16 hours ago. Averaged across seven days: 1 players, peaking at 1.

Server details

Which Rust build is TEST running?

Rust network protocol 2635 and build 168909 on Windows is what you will find on TEST. Steam keeps your game updated, but the protocol must match for you to join.

How reliable is TEST, and is it online now?

As of now TEST is offline, with its last appearance 4 days 16 hours ago. It was up 1 of 168 hours across the last 7 full days, or 1% of the time. On 16 September 2026 it was first seen by Rust Server Index.

Which region is TEST in?

No region is published by TEST. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 46.188.125.91:28015.

Connecting

What steps lead onto TEST?

Two ways in. Type client.connect 46.188.125.91:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, as standard.
mp10
Max players Player cap: 10.
ts8
Group limit The team limit is 8, as in the standard game.
v2635
Protocol Your client must run protocol 2635 to connect.
cs168909
Build It runs build 168909.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.