[PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]
Online EU 46.174.54.159:28015 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 11% of all ranked servers, top 33% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe · high confidence
- usual gap
- 14.1 daysbetween real wipes
- on rhythm
- 67%of its recent wipes
- wipe-day peak
- 8players, last three wipes
- crowd held
- 0%else halves by day 13
Coming wipes
- in 7d 12hThu 5 Nov, 19:00 UTCFW
- in 35d 12hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 11, 24 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
24 OCT 2026Sat 24 Oct, 18:07 UTC4d ago |
11 | – | running | 1 |
15 OCT 2026Thu 15 Oct, 20:32 UTC13d ago |
7 | halved by day 3 | 8.9 days | 0 |
1 OCT 2026Thu 1 Oct, 18:31 UTC FW27d ago |
6 | halved by day 13 | 14.1 days | 0 |
16 SEP 2026Wed 16 Sep, 18:19 UTC42d ago |
4 | halved by day 13 | 15 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
Where can you read the rules and settings that apply on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]?
By its name, [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] gathers at 1x. 8 players per group is the default limit. Filed under survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Oxide. The server describes itself as vanilla: rates, kits and rules are untouched, so it plays as Facepunch made it. VAC, Valve's anti-cheat, is enabled.
What is the map on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]?
[PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] runs a procedural map of size 3,500 with seed 1337, generated by the game. You can view the map on RustMaps from this page, as the same size and seed give the same map.
Tags
On Rust Server Index, which lists and filters carry [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]?
Filed under these Rust Server Index lists is [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]: Rust servers filed under Europe and Modded Rust servers, filed by play style. These filters on the server list bring it up: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week; Gather rate: 1x.
What is meant by the tags on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]?
Filed under these tags, as published by [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp75 (Max players): Player cap: 75; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): The game build here is 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): The region code field is left empty; ^m (Monthly): The wipe schedule is monthly, alongside the Facepunch force wipe; ^v (Vanilla): Rates, kits and rules are untouched, so it plays as Facepunch made it; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): This one is Modded, since plugins or settings change how it plays; EU (Europe): Server browser region: Europe. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipe dates
What should you expect on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] when wipe day comes?
The average peak across its recent wipes is 8 players. 24 hours into the latest wipe, the crowd reached its peak. Its recent wipes kept the crowd above half the peak until the next wipe 0% of the time. By day 13 the crowd had fallen below half when it didn't hold.
When does [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] wipe?
The only wipe on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] is the monthly force wipe. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, taken by every Rust server. Its present world dates from 4 days 12 hours. Filed in its tags: a monthly wipe schedule.
Population
Where does [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] sit in the rankings?
On seven-day player hours, [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] takes #2,492 overall and #957 in Europe, within the top 11% of ranked servers.
How many players are on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] at the moment?
The live count for [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] stands at 1 players, out of 75 slots. Averaged across seven days: 2 players, peaking at 11. The busiest point in the last 48 hours was 09:00 UTC, averaging 6 players.
Server details
Which Rust build is [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] running?
Rust network protocol 2635 and build 168909, on Linux, is what [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] runs. To join you need the same protocol; Steam handles the update.
What is the uptime and current status of [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]?
The server is live at this moment: [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]. About 1 hours ago, by its own uptime figure, is when it last restarted. Uptime for the last 7 full days came to 98%, 165 hours out of 168. The earliest sighting at Rust Server Index is 13 September 2026.
What is performance like on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]?
Server fps held at 144 on average across the last 48 hours, never dropping below 109. The entity count reached 84,076, covering buildings, deployables and all else in the world. Up to 3,464 MB of memory was in use. A climbing entity count and low fps are felt by players as lag.
What is the location of [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]?
[PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] gives Europe as its location and the tag EU. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 46.174.54.159:28015.
How to join
How can you connect to [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]?
Two ways in. Type client.connect 46.174.54.159:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you. https://rtsrv.gamestores.app/ is where its website lives.
Server tags
What each one means.
Published as mp75,ptrak,$r?,v2635,^m,^v,EU,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp75
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Mods and access
^o
^z
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.