Flame Rust #4 — Modded 3x (Solo) | Magic
Online 46.174.53.23:20540 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 10% of all ranked servers, and #106 of the solo servers (top 48%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Friday 30 October, 10:42 UTC, in 1d 6h. Every Friday at 10:42 UTC · high confidence
- usual gap
- 7 daysbetween real wipes
- on rhythm
- 100%of its recent wipes
- wipe-day peak
- 7players, last three wipes
- crowd held
- 0%else halves by day 4
Coming wipes
- in 1d 6hFri 30 Oct, 10:42 UTC
- in 7d 14hThu 5 Nov, 19:00 UTCFW
- in 8d 6hFri 6 Nov, 10:42 UTC
- in 15d 6hFri 13 Nov, 10:42 UTC
- in 22d 6hFri 20 Nov, 10:42 UTC
- in 29d 6hFri 27 Nov, 10:42 UTC
- in 35d 14hThu 3 Dec, 19:00 UTCFW
- in 36d 6hFri 4 Dec, 10:42 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 8, 4 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
23 OCT 2026Fri 23 Oct, 10:42 UTC5d ago |
8 | – | running | 0 |
16 OCT 2026Fri 16 Oct, 10:42 UTC12d ago |
5 | halved by day 4 | 7 days | 1 |
9 OCT 2026Fri 9 Oct, 10:42 UTC19d ago |
8 | halved by day 5 | 7 days | 2 |
2 OCT 2026Fri 2 Oct, 10:42 UTC26d ago |
6 | halved by day 6 | 7 days | 0 |
25 SEP 2026Fri 25 Sep, 10:42 UTC33d ago |
5 | halved by day 3 | 7 days | 0 |
18 SEP 2026Fri 18 Sep, 10:59 UTC40d ago |
8 | halved by day 4 | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
On Flame Rust #4 — Modded 3x (Solo) | Magic, which rules and settings apply?
By its name, Flame Rust #4 — Modded 3x (Solo) | Magic gathers at 3x. Teams are not permitted; it is solo only. The server runs survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. Plugins or settings change the game; it is listed under Modded in the server browser. Carbon plugins are run on it. The server has VAC, Valve's anti-cheat, turned on.
What is the map on Flame Rust #4 — Modded 3x (Solo) | Magic?
Size 3,500, seed 1337: the game generates the procedural map on Flame Rust #4 — Modded 3x (Solo) | Magic. You can view the map on RustMaps from this page, as the same size and seed give the same map. The name of the map is Custom Map.
Tags
Which lists and filters on Rust Server Index is Flame Rust #4 — Modded 3x (Solo) | Magic filed under?
These lists on Rust Server Index take Flame Rust #4 — Modded 3x (Solo) | Magic: 3x Rust servers, filed, Modded Rust servers, filed by play style and Solo Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: Solo; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 3x.
Who operates Flame Rust #4 — Modded 3x (Solo) | Magic?
Flame Rust #4 — Modded 3x (Solo) | Magic publishes a flamerust.ru hostname, as do 4 other servers we track, which points to one operator for them all.
How should you read the tags listed for Flame Rust #4 — Modded 3x (Solo) | Magic?
The server's own tags are listed here, and the game's server browser reads them: Flame Rust #4 — Modded 3x (Solo) | Magic gives gmrust (Game mode): Rust survival, as standard; mp100 (Max players): The queue ceiling sits at 100; ts1 (Group limit): Groups are capped at 1; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): A region code is absent; ^w (Weekly): One wipe each week; ^z (Modded): This one is Modded, since plugins or settings change how it plays; ^y (Carbon): Carbon provides the plugin framework. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipe dates
What happens on wipe day at Flame Rust #4 — Modded 3x (Solo) | Magic?
Its recent wipes averaged 7 players at peak. The latest wipe peaked 4 hours in. Half that peak was held until the next wipe in 0% of its recent wipes. In the other cases, numbers dropped below half by day 4.
How often is Flame Rust #4 — Modded 3x (Solo) | Magic wiped, and on what schedule?
The wipe rhythm of Flame Rust #4 — Modded 3x (Solo) | Magic is every Friday at 10:42 UTC. Dated for Friday 30 October at 10:42 UTC: its next wipe. Its present world dates from 5 days 17 hours. Filed in its tags: a weekly wipe schedule.
Player counts
How is Flame Rust #4 — Modded 3x (Solo) | Magic ranked compared with the rest?
The seven-day player-hours ranking places Flame Rust #4 — Modded 3x (Solo) | Magic at #2,320, among the top 10% of ranked servers. #106 is where it sits in the solo servers.
What does the player count on Flame Rust #4 — Modded 3x (Solo) | Magic look like?
Filed under live counts: Flame Rust #4 — Modded 3x (Solo) | Magic, 1 players on 100 slots at present. Averaged across seven days: 2 players, peaking at 8. The busiest point in the last 48 hours was 16:00 UTC, averaging 5 players.
Server facts
What Rust version is Flame Rust #4 — Modded 3x (Solo) | Magic on?
Rust network protocol 2635 and build 168909, on Linux, is what Flame Rust #4 — Modded 3x (Solo) | Magic runs. The protocol must match before you can join, and Steam takes care of updating it.
Is Flame Rust #4 — Modded 3x (Solo) | Magic reachable, and does it stay up?
The server is live at this moment: Flame Rust #4 — Modded 3x (Solo) | Magic. The uptime it reports puts the last restart at about 2 hours ago. Uptime for the last 7 full days came to 99%, 167 hours out of 168. The earliest sighting at Rust Server Index is 13 September 2026.
How well does Flame Rust #4 — Modded 3x (Solo) | Magic perform?
The last 48 hours give an average of 58 server fps and a floor of 21. The entity count reached 72,534, covering buildings, deployables and all else in the world. Up to 3,405 MB of memory was in use. Lag, to players, is low fps and an entity count that climbs.
What is the location of Flame Rust #4 — Modded 3x (Solo) | Magic?
Flame Rust #4 — Modded 3x (Solo) | Magic gives no region at all. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 46.174.53.23:20540.
How to join
What is the way onto Flame Rust #4 — Modded 3x (Solo) | Magic?
Enter client.connect 46.174.53.23:20540 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you. The website can be found at https://flamerust.gg/.
Server tags
What each one means.
Published as mp100,ptrak,$r?,v2635,^z,^y,^w,gmrust,cs168909,ts1
Game
gmrust
mp100
ts1
v2635
cs168909
ptrak
$r?
Wipe schedule
^w
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
