GamesProjectFair [RUST]
Offline EU 46.174.51.227:28015 checked 1h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 18% of all ranked servers, top 50% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 29 October, 14:57 UTC, in 1d 17h. Its weekly schedule tag · low confidence
- usual gap
- 1.4 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 5players, last three wipes
- crowd held
- 67%else halves by day 2
Coming wipes
- in 1d 17hThu 29 Oct, 14:57 UTC
- in 8d 21hThu 5 Nov, 19:00 UTCFW
- in 15d 17hThu 12 Nov, 14:57 UTC
- in 22d 17hThu 19 Nov, 14:57 UTC
- in 29d 17hThu 26 Nov, 14:57 UTC
- in 36d 21hThu 3 Dec, 19:00 UTCFW
- in 43d 17hThu 10 Dec, 14:57 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
22 OCT 2026Thu 22 Oct, 14:57 UTC5d ago |
3 | – | running | 1 |
15 OCT 2026Thu 15 Oct, 14:58 UTC12d ago |
4 | held half | 7 days | 0 |
10 OCT 2026Sat 10 Oct, 18:15 UTC17d ago |
7 | halved by day 2 | 4.9 days | 0 |
7 OCT 2026Wed 7 Oct, 21:32 UTC20d ago |
1 | held half | 2.9 days | 0 |
7 OCT 2026Wed 7 Oct, 01:24 UTC20d ago |
1 | – | 0.8 days | 1 |
6 OCT 2026Tue 6 Oct, 18:15 UTC21d ago |
1 | – | 0.3 days | 0 |
5 OCT 2026Mon 5 Oct, 14:37 UTC22d ago |
3 | – | 1.2 days | 0 |
3 OCT 2026Sat 3 Oct, 22:22 UTC23d ago |
3 | – | 1.7 days | 0 |
3 OCT 2026Sat 3 Oct, 01:13 UTC24d ago |
1 | – | 0.9 days | 0 |
1 OCT 2026Thu 1 Oct, 18:13 UTC FW26d ago |
8 | – | 1.3 days | 0 |
24 SEP 2026Thu 24 Sep, 17:58 UTC33d ago |
4 | halved by day 5 | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
Where can you read the rules and settings that apply on GamesProjectFair [RUST]?
You will find no gather rate in the name of GamesProjectFair [RUST]. The group limit is 8 players, the game's default. Filed under survival, gather, build and raid: the standard game. PvP and raiding are allowed. It is listed under Community in the server browser and is a community server. Plugins in use: Oxide. Vanilla is the server's own description: rates, kits and rules are untouched, so it plays as Facepunch made it. VAC, Valve's anti-cheat, is enabled.
What is the map on GamesProjectFair [RUST]?
GamesProjectFair [RUST] runs a procedural map of size 3,500 with seed 1337, generated by the game. From this page you can view the map on RustMaps; the same size and seed give the same map.
Tags
On Rust Server Index, which lists and filters carry GamesProjectFair [RUST]?
The Rust Server Index lists that include GamesProjectFair [RUST] are Rust servers filed under Europe, Community Rust servers, indexed and Vanilla Rust servers. These filters on the server list bring it up: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
Whose server is GamesProjectFair [RUST]?
No other tracked server uses the gamesprojectfair.ru hostname that GamesProjectFair [RUST] publishes.
How should you read the tags listed for GamesProjectFair [RUST]?
The server's own tags are listed here, and the game's server browser reads them: GamesProjectFair [RUST] gives gmrust (Game mode): Rust survival, as standard; mp100 (Max players): The queue ceiling sits at 100; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): It runs build 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): The region code field is left empty; ^w (Weekly): Wipes run on a weekly cycle; ^v (Vanilla): Rates, kits and rules are untouched, so it plays as Facepunch made it; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; EU (Europe): Europe is the region shown in the server browser. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipes and resets
What should you expect on GamesProjectFair [RUST] when wipe day comes?
The average peak across its recent wipes is 5 players. 2 hours into the latest wipe, the crowd reached its peak. Its recent wipes kept the crowd above half the peak until the next wipe 67% of the time. By day 2 the crowd had fallen below half when it didn't hold.
Which wipe timetable does GamesProjectFair [RUST] follow?
Its schedule is unconfirmed: too few of GamesProjectFair [RUST]'s wipes are on record, and the prediction follows the tag. Dated for Thursday 29 October at 14:57 UTC: its next wipe. The world it runs now was made 5 days 6 hours. Filed in its tags: a weekly wipe schedule.
Player counts
What position does GamesProjectFair [RUST] hold among Rust servers?
The seven-day player-hours ranking places GamesProjectFair [RUST] at #4,057 and #1,466 in Europe, among the top 18% of ranked servers.
What does the player count on GamesProjectFair [RUST] look like?
Filed under offline: GamesProjectFair [RUST], last seen 1 hours ago. Filed under seven-day figures: an average of 1 players and a peak of 4. Over the last 48 hours, 18:00 UTC drew the highest average: 3 players.
Operator and status
Which Rust build is GamesProjectFair [RUST] running?
Rust network protocol 2635 and build 168909, on Linux, is what GamesProjectFair [RUST] runs. To join you need the same protocol; Steam handles the update.
What is the uptime and current status of GamesProjectFair [RUST]?
The server is down at this moment; the last sighting of GamesProjectFair [RUST] was 1 hours ago. The uptime it reports puts the last restart at about 20 hours ago. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. It was first recorded by Rust Server Index on 19 September 2026.
What is performance like on GamesProjectFair [RUST]?
Averaged over the last 48 hours, server fps was 60, with a low of 60. Buildings, deployables and everything else in the world came to as many as 73,475 entities. Up to 2,467 MB of memory was in use. What players feel as lag is low fps together with a rising entity count.
Which region is GamesProjectFair [RUST] in?
The EU tag places GamesProjectFair [RUST], by its own listing, in Europe. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 46.174.51.227:28015.
Connecting
How can you connect to GamesProjectFair [RUST]?
If you would rather use the console, press F1 in Rust and enter client.connect 46.174.51.227:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you. The website can be found at https://gamesprojectfair.ru/.
Server tags
What each one means.
Published as mp100,ptrak,$r?,v2635,^w,^v,EU,gmrust,cs168909,ts8,^o
Game
gmrust
mp100
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^w
Difficulty
^v
Mods and access
^o
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
