Develop\Test
Online 46.174.49.209:28015 checked 3h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 25% of all ranked servers, and #345 of the quad servers (top 42%). Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.7 daysbetween real wipes
- on rhythm
- 25%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 0%else halves by day 2
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
26 OCT 2026Mon 26 Oct, 20:22 UTC1d ago |
– | – | running | 1 |
25 OCT 2026Sun 25 Oct, 06:26 UTC3d ago |
1 | – | 1.6 days | 1 |
5 OCT 2026Mon 5 Oct, 14:17 UTC23d ago |
1 | halved by day 2 | 19.7 days | 0 |
3 OCT 2026Sat 3 Oct, 16:29 UTC25d ago |
1 | – | 1.9 days | 0 |
2 OCT 2026Fri 2 Oct, 09:19 UTC26d ago |
1 | – | 1.3 days | 0 |
1 OCT 2026Thu 1 Oct, 17:59 UTC FW27d ago |
1 | – | 0.6 days | 0 |
1 OCT 2026Thu 1 Oct, 03:48 UTC27d ago |
1 | – | 0.6 days | 0 |
24 SEP 2026Thu 24 Sep, 17:39 UTC34d ago |
1 | held half | 6.4 days | 0 |
17 SEP 2026Thu 17 Sep, 12:04 UTC41d ago |
2 | halved by day 5 | 7.2 days | 1 |
16 SEP 2026Wed 16 Sep, 18:54 UTC42d ago |
2 | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
On Develop\Test, which rules and settings apply?
No gather rate appears in the name Develop\Test. A maximum of 4 players per group applies (quad). The server runs survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Oxide. The server has VAC, Valve's anti-cheat, turned on.
Which map is in use on Develop\Test?
Develop\Test runs a procedural map of size 3,500 with seed 1573025114, generated by the game. You can view the map on RustMaps from this page, as the same size and seed give the same map.
Lists and filters
On Rust Server Index, which lists and filters carry Develop\Test?
The Rust Server Index lists that include Develop\Test are Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 3 days.
How should you read the tags listed for Develop\Test?
These are the tags Develop\Test publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp100 (Max players): Player cap: 100; ts4 (Group limit): Groups are capped at 4; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): Build on file: 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region code field is left empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipe schedule
How does a wipe day run on Develop\Test?
The average peak across its recent wipes is 1 players. The latest wipe peaked 0 hours in. Half that peak was held until the next wipe in 0% of its recent wipes. By day 2 the crowd had fallen below half when it didn't hold.
When does Develop\Test wipe?
Develop\Test wipes at times that follow no pattern, so no next wipe can be predicted. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. Its present world dates from 47 hours.
Player counts
What position does Develop\Test hold among Rust servers?
The seven-day player-hours ranking places Develop\Test at #5,584, among the top 25% of ranked servers. Among servers in the quad group, the rank is #345.
What does the player count on Develop\Test look like?
Filed under live counts: Develop\Test, 0 players on 100 slots at present. The seven-day average is 0 players; the peak reached 1. Over the last 48 hours, 10:00 UTC drew the highest average: 0 players.
Server facts
Which Rust build is Develop\Test running?
Rust network protocol 2635 and build 168909 on Linux is what you will find on Develop\Test. To join you need the same protocol; Steam handles the update.
What is the uptime and current status of Develop\Test?
The server is live at this moment: Develop\Test. The uptime it reports puts the last restart at about 1 hours ago. Of the last 7 full days, 168 of 168 hours were up, 100% of the time. It was first recorded by Rust Server Index on 13 September 2026.
How well does Develop\Test perform?
Averaged over the last 48 hours, server fps was 58, with a low of 1. Buildings, deployables and everything else in the world came to as many as 76,609 entities. Memory use reached as much as 2,381 MB. A climbing entity count and low fps are felt by players as lag.
Which region is Develop\Test in?
No region is published by Develop\Test. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 46.174.49.209:28015.
Connecting
What is the way onto Develop\Test?
Two ways in. Type client.connect 46.174.49.209:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you. You will find its website at https://rust.basew.online.
Server tags
What each one means.
Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts4,^o^z
Game
gmrust
mp100
ts4
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.