Rust Server IndexCard catalogue of Rust servers

Holdings11,829 servers89,289 players98 fresh wipes

Call no.5809 Off the shelf · offline

LocalServer

Offline 46.150.82.141:28015 checked 20h ago

Subjects
Players now
1/ 100
1% full
7-day average
1
peak 1
Rank
#5,809
top 26%
Last wipeWiped24 OCT2026 · 4d 3h ago
4d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.250.50.75119:0020:0021:0022:0021:0022:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep18 Oct23 Oct28 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
7.3 daysbetween real wipes
wipe-day peak
1players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 24 OctSat 17 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
24 OCT 2026Sat 24 Oct, 14:33 UTC4d ago
1 – running 1
17 OCT 2026Sat 17 Oct, 06:16 UTC11d ago
1 held half 7.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 550 on average
636/ 675
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
485/ 525
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 300 on average
59/ 250
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 300 on average
36/ 250
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 269 on average
138/ 200
EU
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 257 on average
255/ 300
Reference desk

Quick answers

From the figures on this page.

Map and rules

On LocalServer, which rules and settings apply?

No gather rate appears in the name LocalServer. 8 players per group is the default limit. The server runs survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. The server browser lists it under Community; it is a community server. VAC is on: Valve's anti-cheat is enabled.

Which map is in use on LocalServer?

Generated by the game, the map is procedural on LocalServer.

Tags

Where does LocalServer appear among the Rust Server Index lists and filters?

These lists on Rust Server Index take LocalServer: Community Rust servers, indexed. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

What is meant by the tags on LocalServer?

The server's own tags are listed here, and the game's server browser reads them: LocalServer gives gmrust (Game mode): Survival on standard Rust rules; mp100 (Max players): The queue ceiling sits at 100; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): Build on file: 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): A region code is absent. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipes and resets

How does a wipe day run on LocalServer?

Its recent wipes averaged 1 players at peak. The latest wipe peaked 0 hours in. Its recent wipes kept the crowd above half the peak until the next wipe 100% of the time.

When does LocalServer wipe?

Its rhythm is not yet clear, since the record holds too few of LocalServer's wipes. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. Its present world dates from 4 days 3 hours.

Player counts

What position does LocalServer hold among Rust servers?

On player hours over seven days, LocalServer takes #5,809, within the top 26% of ranked servers.

What does the player count on LocalServer look like?

At present LocalServer is offline; its last sighting was 20 hours ago. Filed under seven-day figures: an average of 1 players and a peak of 1. Over the last 48 hours, 19:00 UTC drew the highest average: 1 players.

Server details

What version does LocalServer use?

Rust network protocol 2635 and build 168909 on Windows is what you will find on LocalServer. Steam keeps your game updated, but the protocol must match for you to join.

How reliable is LocalServer, and is it online now?

Last seen 20 hours ago, LocalServer is offline right now. It was up 30 of 168 hours across the last 7 full days, or 18% of the time. It was first recorded by Rust Server Index on 16 September 2026.

Which region is LocalServer in?

There is no region on record for LocalServer; it publishes none. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 46.150.82.141:28015.

Connecting

What is the way onto LocalServer?

If you would rather use the console, press F1 in Rust and enter client.connect 46.150.82.141:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival on standard Rust rules.
mp100
Max players The queue ceiling sits at 100.
ts8
Group limit Teams cap at 8, the default setting.
v2635
Protocol Joining needs you on game protocol 2635.
cs168909
Build Build on file: 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code A region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.