Potterhead
Offline 46.149.81.1:28015 checked 20h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 31% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 2.8 daysbetween real wipes
- on rhythm
- 20%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
25 OCT 2026Sun 25 Oct, 18:42 UTC3d ago |
1 | – | running | 1 |
22 OCT 2026Thu 22 Oct, 22:29 UTC5d ago |
1 | – | 2.8 days | 1 |
22 OCT 2026Thu 22 Oct, 13:53 UTC6d ago |
1 | – | 0.4 days | 0 |
3 OCT 2026Sat 3 Oct, 16:50 UTC25d ago |
1 | held half | 18.9 days | 1 |
3 OCT 2026Sat 3 Oct, 10:44 UTC25d ago |
1 | – | 0.3 days | 0 |
27 SEP 2026Sun 27 Sep, 20:55 UTC31d ago |
1 | held half | 5.6 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
Where can you read the rules and settings that apply on Potterhead?
You will find no gather rate in the name of Potterhead. 8 players per group is the default limit. Filed under survival, gather, build and raid: the standard game. PvP and raiding are allowed. It is listed under Community in the server browser and is a community server. VAC is on: Valve's anti-cheat is enabled.
What is the map on Potterhead?
A procedural map, generated by the game, is what Potterhead runs.
Tags and filters
Where does Potterhead appear among the Rust Server Index lists and filters?
These lists on Rust Server Index take Potterhead: Community Rust servers, indexed. Filed under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
What is meant by the tags on Potterhead?
The server's own tags are listed here, and the game's server browser reads them: Potterhead gives gmrust (Game mode): Rust survival, as standard; mp1 (Max players): Player cap: 1; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): Build on file: 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): A region code is absent. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipes and resets
How does a wipe day run on Potterhead?
The average peak across its recent wipes is 1 players. The latest wipe peaked 0 hours in. Half that peak was held until the next wipe in 100% of its recent wipes.
Which wipe timetable does Potterhead follow?
No next wipe can be predicted for Potterhead: its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 3 days 2 hours is when its current world was made.
Player counts
Where does Potterhead sit in the rankings?
The seven-day player-hours ranking places Potterhead at #6,970, among the top 31% of ranked servers.
What does the player count on Potterhead look like?
At present Potterhead is offline; its last sighting was 20 hours ago. The seven-day average is 1 players; the peak reached 1. Over the last 48 hours, 20:00 UTC drew the highest average: 1 players.
Operator and status
Which Rust build is Potterhead running?
Rust network protocol 2635 and build 168909, on Windows, is what Potterhead runs. To join you need the same protocol; Steam handles the update.
Is Potterhead reachable, and does it stay up?
Last seen 20 hours ago, Potterhead is offline right now. Uptime for the last 7 full days came to 9%, 15 hours out of 168. It was first recorded by Rust Server Index on 13 September 2026.
Which region is Potterhead in?
Potterhead gives no region at all. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 46.149.81.1:28015.
Joining the server
How can you connect to Potterhead?
Enter client.connect 46.149.81.1:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
mp1
ts8
v2635
cs168909
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.