Rust Server IndexCard catalogue of Rust servers

Holdings11,800 servers73,970 players107 fresh wipes

Call no.6970 Off the shelf · offline

Potterhead

Offline 46.149.81.1:28015 checked 20h ago

Subjects
Players now
1/ 1
100% full
7-day average
1
peak 1
Rank
#6,970
top 31%
Last wipeWiped25 OCT2026 · 3d 2h ago
3d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.250.50.75120:0022:0023:0000:0001:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep29 Sep6 Oct14 Oct21 Oct28 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
2.8 daysbetween real wipes
on rhythm
20%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 25 OctThu 22 OctThu 22 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
25 OCT 2026Sun 25 Oct, 18:42 UTC3d ago
1 – running 1
22 OCT 2026Thu 22 Oct, 22:29 UTC5d ago
1 – 2.8 days 1
22 OCT 2026Thu 22 Oct, 13:53 UTC6d ago
1 – 0.4 days 0
3 OCT 2026Sat 3 Oct, 16:50 UTC25d ago
1 held half 18.9 days 1
3 OCT 2026Sat 3 Oct, 10:44 UTC25d ago
1 – 0.3 days 0
27 SEP 2026Sun 27 Sep, 20:55 UTC31d ago
1 held half 5.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 553 on average
548/ 675
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
357/ 525
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 297 on average
44/ 250
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average
37/ 250
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 272 on average
118/ 200
EU
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 253 on average
128/ 300
Reference desk

Quick answers

From the figures on this page.

Map and rules

Where can you read the rules and settings that apply on Potterhead?

You will find no gather rate in the name of Potterhead. 8 players per group is the default limit. Filed under survival, gather, build and raid: the standard game. PvP and raiding are allowed. It is listed under Community in the server browser and is a community server. VAC is on: Valve's anti-cheat is enabled.

What is the map on Potterhead?

A procedural map, generated by the game, is what Potterhead runs.

Tags and filters

Where does Potterhead appear among the Rust Server Index lists and filters?

These lists on Rust Server Index take Potterhead: Community Rust servers, indexed. Filed under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

What is meant by the tags on Potterhead?

The server's own tags are listed here, and the game's server browser reads them: Potterhead gives gmrust (Game mode): Rust survival, as standard; mp1 (Max players): Player cap: 1; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): Build on file: 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): A region code is absent. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipes and resets

How does a wipe day run on Potterhead?

The average peak across its recent wipes is 1 players. The latest wipe peaked 0 hours in. Half that peak was held until the next wipe in 100% of its recent wipes.

Which wipe timetable does Potterhead follow?

No next wipe can be predicted for Potterhead: its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 3 days 2 hours is when its current world was made.

Player counts

Where does Potterhead sit in the rankings?

The seven-day player-hours ranking places Potterhead at #6,970, among the top 31% of ranked servers.

What does the player count on Potterhead look like?

At present Potterhead is offline; its last sighting was 20 hours ago. The seven-day average is 1 players; the peak reached 1. Over the last 48 hours, 20:00 UTC drew the highest average: 1 players.

Operator and status

Which Rust build is Potterhead running?

Rust network protocol 2635 and build 168909, on Windows, is what Potterhead runs. To join you need the same protocol; Steam handles the update.

Is Potterhead reachable, and does it stay up?

Last seen 20 hours ago, Potterhead is offline right now. Uptime for the last 7 full days came to 9%, 15 hours out of 168. It was first recorded by Rust Server Index on 13 September 2026.

Which region is Potterhead in?

Potterhead gives no region at all. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 46.149.81.1:28015.

Joining the server

How can you connect to Potterhead?

Enter client.connect 46.149.81.1:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, as standard.
mp1
Max players Player cap: 1.
ts8
Group limit Teams cap at 8, the default setting.
v2635
Protocol Your client must run protocol 2635 to connect.
cs168909
Build Build on file: 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code A region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.