Rust Server IndexCard catalogue of Rust servers

Holdings11,618 servers39,799 players88 fresh wipes

Call no.13233 Off the shelf · offline

ServerName

Offline 46.125.134.231:28015 checked 37d ago

Subjects
Players now
1/ 10
10% full
7-day average
0
peak –
Rank
#13,233
top 58%
Last wipeWiped21 SEP2026 · 37d 15h ago
37d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep23 Sep25 Sep26 Sep28 Sep

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
0.8 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

Mon 21 SepSun 20 SepSat 19 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
21 SEP 2026Mon 21 Sep, 16:19 UTC37d ago
1 – running 0
20 SEP 2026Sun 20 Sep, 10:41 UTC38d ago
1 – 1.2 days 0
19 SEP 2026Sat 19 Sep, 23:56 UTC39d ago
1 – 0.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 531 on average
258/ 250
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
191/ 225
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
21/ 250
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 280 on average
22/ 250
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average
22/ 100
EU
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 248 on average
91/ 200
Reference desk

Quick answers

From the figures on this page.

Settings and map

What settings and rules does ServerName run?

The name of ServerName does not state a gather rate. The group limit is 8 players, the game's default. Filed under survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. The server browser lists it under Community; it is a community server. VAC is on: Valve's anti-cheat is enabled.

What is the map on ServerName?

ServerName runs a procedural map, which the game generates.

Tags

On Rust Server Index, which lists and filters carry ServerName?

Filed under these Rust Server Index lists is ServerName: Community Rust servers, indexed. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags listed for ServerName?

These are the tags ServerName publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): The queue ceiling sits at 10; ts8 (Group limit): The team limit is 8, as in the standard game; v2633 (Protocol): The protocol is 2633; older or newer clients cannot join; cs164530 (Build): It runs build 164530; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): The region code field is left empty. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipe dates

What happens on wipe day at ServerName?

Its recent wipes averaged 1 players at peak. 0 hours into the latest wipe, the crowd reached its peak.

How often is ServerName wiped, and on what schedule?

There is no next wipe to predict for ServerName, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Its present world dates from 37 days 15 hours.

Population

Where does ServerName sit in the rankings?

On player hours over seven days, ServerName takes #13,233, within the top 58% of ranked servers.

Is ServerName quiet or crowded?

The last check found ServerName offline, last seen 37 days 13 hours ago.

Server facts

Which Rust build is ServerName running?

Rust network protocol 2633 and build 164530, on Windows, is what ServerName runs. Steam keeps your game updated, but the protocol must match for you to join.

Is ServerName reachable, and does it stay up?

Last seen 37 days 13 hours ago, ServerName is offline right now. Uptime for the last 7 full days came to 0%, 0 hours out of 168. On 19 September 2026 it was first seen by Rust Server Index.

Which region is ServerName in?

No region is published by ServerName. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 46.125.134.231:28015.

Joining the server

What is the way onto ServerName?

Two ways in. Type client.connect 46.125.134.231:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Survival on standard Rust rules.
mp10
Max players The queue ceiling sits at 10.
ts8
Group limit The team limit is 8, as in the standard game.
v2633
Protocol The protocol is 2633; older or newer clients cannot join.
cs164530
Build It runs build 164530.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code The region code field is left empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.