Merch's test server
Offline 45.113.94.48:28015 checked 33d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers, and #615 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.1 daysbetween real wipes
- on rhythm
- 33%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
23 SEP 2026Wed 23 Sep, 07:06 UTC34d ago |
1 | – | running | 1 |
22 SEP 2026Tue 22 Sep, 11:15 UTC35d ago |
1 | – | 0.8 days | 1 |
20 SEP 2026Sun 20 Sep, 06:57 UTC37d ago |
1 | held half | 2.2 days | 1 |
19 SEP 2026Sat 19 Sep, 03:18 UTC38d ago |
1 | – | 1.2 days | 0 |
16 SEP 2026Wed 16 Sep, 09:11 UTC41d ago |
1 | held half | 2.8 days | 1 |
15 SEP 2026Tue 15 Sep, 11:51 UTC42d ago |
1 | – | 0.9 days | 1 |
14 SEP 2026Mon 14 Sep, 12:43 UTC43d ago |
1 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
Where can you read the rules and settings that apply on Merch's test server?
You will find no gather rate in the name of Merch's test server. A maximum of 4 players per group applies (quad). The server runs survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. The server browser lists it under Modded; plugins or settings alter the game. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.
What is the map on Merch's test server?
Merch's test server runs a procedural map of size 4,000 with seed 579120958, generated by the game. The map can be seen on RustMaps from this page, because the same size and seed give the same map. The name of the map is Custom Map.
Tags
Which lists and filters on Rust Server Index is Merch's test server filed under?
Filed under these Rust Server Index lists is Merch's test server: Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
How should you read the tags listed for Merch's test server?
The server's own tags are listed here, and the game's server browser reads them: Merch's test server gives gmrust (Game mode): Rust survival, as standard; mp10 (Max players): The queue ceiling sits at 10; ts4 (Group limit): Groups are capped at 4; v2633 (Protocol): Your client must run protocol 2633 to connect; cs165217 (Build): The game build here is 165217; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): A region code is absent; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): Modded: the game is changed by plugins or settings. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipes and resets
How does a wipe day run on Merch's test server?
The average peak across its recent wipes is 1 players. The latest wipe peaked 0 hours in. Half that peak was held until the next wipe in 100% of its recent wipes.
When does Merch's test server wipe?
There is no next wipe to predict for Merch's test server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world it runs now was made 34 days 13 hours.
Players and ranking
What position does Merch's test server hold among Rust servers?
The seven-day player-hours ranking places Merch's test server at #15,360, among the top 70% of ranked servers. See also the quad servers, where it stands at #615.
What does the player count on Merch's test server look like?
At present Merch's test server is offline; its last sighting was 33 days 16 hours ago.
Server details
What Rust version is Merch's test server on?
Rust network protocol 2633 and build 165217, on Windows, is what Merch's test server runs. To join you need the same protocol; Steam handles the update.
What is the uptime and current status of Merch's test server?
The server is down at this moment; the last sighting of Merch's test server was 33 days 16 hours ago. Uptime for the last 7 full days came to 0%, 0 hours out of 168. On 13 September 2026 it was first seen by Rust Server Index.
Which region is Merch's test server in?
There is no region on record for Merch's test server; it publishes none. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 45.113.94.48:28015.
Connecting
What steps lead onto Merch's test server?
Two ways in. Type client.connect 45.113.94.48:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts4,^o^z
Game
gmrust
mp10
ts4
v2633
cs165217
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.