Rust Server IndexCard catalogue of Rust servers

Holdings11,699 servers51,829 players140 fresh wipes

Call no.15360 Off the shelf · offline

Merch's test server

Offline 45.113.94.48:28015 checked 33d ago

Subjects 1. quad 2. modded3. oxide
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,360
top 70%
Last wipeWiped23 SEP2026 · 34d 13h ago
34d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep27 Sep29 Sep1 Oct

Top 70% of all ranked servers, and #615 of the quad servers (top 76%). Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.1 daysbetween real wipes
on rhythm
33%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Wed 23 SepTue 22 SepSun 20 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
23 SEP 2026Wed 23 Sep, 07:06 UTC34d ago
1 – running 1
22 SEP 2026Tue 22 Sep, 11:15 UTC35d ago
1 – 0.8 days 1
20 SEP 2026Sun 20 Sep, 06:57 UTC37d ago
1 held half 2.2 days 1
19 SEP 2026Sat 19 Sep, 03:18 UTC38d ago
1 – 1.2 days 0
16 SEP 2026Wed 16 Sep, 09:11 UTC41d ago
1 held half 2.8 days 1
15 SEP 2026Tue 15 Sep, 11:51 UTC42d ago
1 – 0.9 days 1
14 SEP 2026Mon 14 Sep, 12:43 UTC43d ago
1 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU 1/ 60
Geležinis Miškasquad · 5 on average
1/ 99
EU
#MAGIC JUMP | ЛУТ ЗА ПРЫЖКИ | Вайп 23.10EU · quad · biweekly · 5 on average
1/ 80
EU
LusoTuga Prime | EU | Vanilla | BiweeklyEU · quad · biweekly · 4 on average
2/ 100
EU
Persona#1 |Для Новичков| х2EU · quad · monthly · 3 on average
3/ 200
EU 1/ 100
Reference desk

Quick answers

From the figures on this page.

Map and rules

Where can you read the rules and settings that apply on Merch's test server?

You will find no gather rate in the name of Merch's test server. A maximum of 4 players per group applies (quad). The server runs survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. The server browser lists it under Modded; plugins or settings alter the game. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.

What is the map on Merch's test server?

Merch's test server runs a procedural map of size 4,000 with seed 579120958, generated by the game. The map can be seen on RustMaps from this page, because the same size and seed give the same map. The name of the map is Custom Map.

Tags

Which lists and filters on Rust Server Index is Merch's test server filed under?

Filed under these Rust Server Index lists is Merch's test server: Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

How should you read the tags listed for Merch's test server?

The server's own tags are listed here, and the game's server browser reads them: Merch's test server gives gmrust (Game mode): Rust survival, as standard; mp10 (Max players): The queue ceiling sits at 10; ts4 (Group limit): Groups are capped at 4; v2633 (Protocol): Your client must run protocol 2633 to connect; cs165217 (Build): The game build here is 165217; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): A region code is absent; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): Modded: the game is changed by plugins or settings. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipes and resets

How does a wipe day run on Merch's test server?

The average peak across its recent wipes is 1 players. The latest wipe peaked 0 hours in. Half that peak was held until the next wipe in 100% of its recent wipes.

When does Merch's test server wipe?

There is no next wipe to predict for Merch's test server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world it runs now was made 34 days 13 hours.

Players and ranking

What position does Merch's test server hold among Rust servers?

The seven-day player-hours ranking places Merch's test server at #15,360, among the top 70% of ranked servers. See also the quad servers, where it stands at #615.

What does the player count on Merch's test server look like?

At present Merch's test server is offline; its last sighting was 33 days 16 hours ago.

Server details

What Rust version is Merch's test server on?

Rust network protocol 2633 and build 165217, on Windows, is what Merch's test server runs. To join you need the same protocol; Steam handles the update.

What is the uptime and current status of Merch's test server?

The server is down at this moment; the last sighting of Merch's test server was 33 days 16 hours ago. Uptime for the last 7 full days came to 0%, 0 hours out of 168. On 13 September 2026 it was first seen by Rust Server Index.

Which region is Merch's test server in?

There is no region on record for Merch's test server; it publishes none. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 45.113.94.48:28015.

Connecting

What steps lead onto Merch's test server?

Two ways in. Type client.connect 45.113.94.48:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts4,^o^z

Game

gmrust
Game mode Rust survival, as standard.
mp10
Max players The queue ceiling sits at 10.
ts4
Group limit Groups are capped at 4.
v2633
Protocol Your client must run protocol 2633 to connect.
cs165217
Build The game build here is 165217.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code A region code is absent.

Mods and access

^o
Oxide Oxide, also known as uMod, provides the plugin framework.
^z
Modded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.