Rust Server IndexCard catalogue of Rust servers

Holdings11,869 servers90,153 players374 fresh wipes

Call no.7324 On the shelf · online

testreality2

Online 45.11.95.88:11000 checked 9m ago

Subjects 1. solo 2. modded3. oxide
Players now
0/ 5
0% full
7-day average
0
peak 1
Rank
#7,324
top 33%
Last wipeWiped25 OCT2026 · 4d 2h ago
4d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.250.50.75116:0001:0010:0019:0004:0013:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

010020030040016:0001:0010:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep29 Sep9 Oct13 Oct25 Oct29 Oct

Top 33% of all ranked servers, and #174 of the solo servers (top 78%). Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
16 daysbetween real wipes
wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

Sun 25 OctFri 9 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 5 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
25 OCT 2026Sun 25 Oct, 13:10 UTC4d ago
1 – running 0
9 OCT 2026Fri 9 Oct, 13:50 UTC20d ago
0 – 16 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU 29/ 100
EA 26/ 100
SA
[LATAM] Estrella Solitaria SOLO ONLY | 26/10 WipeSA · solo · weekly · 9 on average
8/ 100
EU
[GUA] MODDED 2Х | SOLO | EU | MAP WIPE 27.10EU · solo · weekly · 5 on average
5/ 200
EU
404 RUST SOLO | ВС | ДЛЯ НОВИЧКОВ 25.10EU · solo · monthly · 5 on average
1/ 400
EU
404 RUST SOLO | ПН | ДЛЯ НОВИЧКОВ 26.10EU · solo · monthly · 3 on average
3/ 400
Reference desk

Quick answers

From the figures on this page.

Settings and map

Where can you read the rules and settings that apply on testreality2?

No gather rate appears in the name testreality2. Teams are not permitted; it is solo only. Filed under survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. Plugins or settings change the game; it is listed under Modded in the server browser. Oxide plugins are run on it. VAC is off: Valve's anti-cheat is disabled.

What is the map on testreality2?

Generated by the game, the procedural map of testreality2 has size 1,000 and seed 1337. The map can be seen on RustMaps from this page, because the same size and seed give the same map. The name of the map is Custom Map.

Tags

Where does testreality2 appear among the Rust Server Index lists and filters?

These lists on Rust Server Index take testreality2: Modded Rust servers, filed by play style and Solo Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Solo; Last wipe: In the last week.

How should you read the tags listed for testreality2?

The server's own tags are listed here, and the game's server browser reads them: testreality2 gives gmrust (Game mode): Rust survival, as standard; mp5 (Max players): Player cap: 5; ts1 (Group limit): The team ceiling is 1; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): Build on file: 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): A region code is absent; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or changed settings put this under Modded; oxidation (Custom tag): A custom tag: set by the owner or a plugin, not by Rust itself. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipes and resets

How does a wipe day run on testreality2?

At their busiest, its recent wipes drew 0 players on average. The latest wipe peaked 5 hours in.

When does testreality2 wipe?

The record holds too few of testreality2's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 4 days 2 hours.

Population

How is testreality2 ranked compared with the rest?

Filed under rankings: #7,324 for testreality2 on seven-day player hours, top 33% overall. See also the solo servers, where it stands at #174.

How many players are on testreality2 at the moment?

The live count for testreality2 stands at 0 players, out of 5 slots. Averaged across seven days: 0 players, peaking at 1. The busiest point in the last 48 hours was 09:00 UTC, averaging 1 players.

Server details

Which Rust build is testreality2 running?

Rust network protocol 2635 and build 168909, on Windows, is what testreality2 runs. Steam keeps your game updated, but the protocol must match for you to join.

Is testreality2 reachable, and does it stay up?

The server is live at this moment: testreality2. The uptime it reports puts the last restart at about 3 days 15 hours ago. Of the last 7 full days, 82 of 168 hours were up, 49% of the time. It was first recorded by Rust Server Index on 25 September 2026.

Is the performance on testreality2 good?

Server fps held at 237 on average across the last 48 hours, never dropping below 236. Buildings, deployables and everything else in the world came to as many as 4,460 entities. The peak memory figure stood at 1,563 MB. A climbing entity count and low fps are felt by players as lag.

Where in the world is testreality2 hosted?

There is no region on record for testreality2; it publishes none. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 45.11.95.88:11000.

How to join

How can you connect to testreality2?

If you would rather use the console, press F1 in Rust and enter client.connect 45.11.95.88:11000. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts1,^o^z,oxidation

Game

gmrust
Game mode Rust survival, as standard.
mp5
Max players Player cap: 5.
ts1
Group limit The team ceiling is 1.
v2635
Protocol Your client must run protocol 2635 to connect.
cs168909
Build Build on file: 168909.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code A region code is absent.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or changed settings put this under Modded.

Other

oxidation
Custom tag A custom tag: set by the owner or a plugin, not by Rust itself.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.