NatchPlay layer 3 test
Offline 40.160.4.103:28015 checked 8h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
Where can you read the rules and settings that apply on NatchPlay layer 3 test?
You will find no gather rate in the name of NatchPlay layer 3 test. The default group limit of 8 players applies. Filed under survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. Filed under Community in the server browser, it is a community server. VAC, Valve's anti-cheat, is enabled.
What is the map on NatchPlay layer 3 test?
Size 1,000, seed 1337: the game generates the procedural map on NatchPlay layer 3 test. You can view the map on RustMaps from this page, as the same size and seed give the same map.
Lists and filters
Where does NatchPlay layer 3 test appear among the Rust Server Index lists and filters?
These lists on Rust Server Index take NatchPlay layer 3 test: Community Rust servers, indexed. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
How should you read the tags listed for NatchPlay layer 3 test?
The server's own tags are listed here, and the game's server browser reads them: NatchPlay layer 3 test gives gmrust (Game mode): Rust survival, as standard; mp10 (Max players): Player cap: 10; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): Build on file: 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): No region code has been set. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipe dates
How often is NatchPlay layer 3 test wiped, and on what schedule?
The record holds too few of NatchPlay layer 3 test's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 8 hours is when its current world was made.
Population
Where does NatchPlay layer 3 test sit in the rankings?
Filed under rankings: #15,423 for NatchPlay layer 3 test on seven-day player hours, top 69% overall.
Is NatchPlay layer 3 test quiet or crowded?
Filed under offline: NatchPlay layer 3 test, last seen 8 hours ago. Averaged over the last seven days, the count is 0 players.
Server details
What Rust version is NatchPlay layer 3 test on?
Rust network protocol 2635 and build 168909 on Linux is what you will find on NatchPlay layer 3 test. Steam keeps your game updated, but the protocol must match for you to join.
How reliable is NatchPlay layer 3 test, and is it online now?
The server is down at this moment; the last sighting of NatchPlay layer 3 test was 8 hours ago. Its reported uptime gives the last restart as roughly 6 minutes ago. On 28 October 2026 it was first seen by Rust Server Index.
Is the performance on NatchPlay layer 3 test good?
Averaged over the last 48 hours, server fps was 256, with a low of 256. Buildings, deployables and everything else in the world came to as many as 1,902 entities. Memory use reached as much as 462 MB. What players feel as lag is low fps together with a rising entity count.
Where in the world is NatchPlay layer 3 test hosted?
No region is published by NatchPlay layer 3 test. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 40.160.4.103:28015.
Joining the server
How can you connect to NatchPlay layer 3 test?
If you would rather use the console, press F1 in Rust and enter client.connect 40.160.4.103:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
mp10
ts8
v2635
cs168909
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.