Rust Server IndexCard catalogue of Rust servers

Holdings11,829 servers89,289 players4 fresh wipes

Call no.13027 Off the shelf · offline

Test Server

Offline 38.78.174.38:28015 checked 9d ago

Subjects
Players now
1/ 1
100% full
7-day average
0
peak –
Rank
#13,027
top 59%
Last wipeWiped19 OCT2026 · 9d 15h ago
9d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct4 Oct8 Oct19 Oct23 Oct26 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
8.9 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

Mon 19 OctFri 16 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
19 OCT 2026Mon 19 Oct, 03:22 UTC9d ago
1 – running 1
16 OCT 2026Fri 16 Oct, 23:15 UTC11d ago
1 – 2.2 days 1
1 OCT 2026Thu 1 Oct, 07:53 UTC27d ago
1 – 15.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 552 on average
636/ 675
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
485/ 525
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 299 on average
59/ 250
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average
36/ 250
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 271 on average
138/ 200
EU
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 254 on average
255/ 300
Reference desk

Quick answers

From the figures on this page.

Rules and settings

Where can you read the rules and settings that apply on Test Server?

The name of Test Server does not state a gather rate. The default group limit of 8 players applies. Filed under survival, gather, build and raid: the standard game. PvP and raiding are allowed. Filed under Community in the server browser, it is a community server. VAC is on: Valve's anti-cheat is enabled.

What is the map on Test Server?

A procedural map, generated by the game, is what Test Server runs.

Tags

On Rust Server Index, which lists and filters carry Test Server?

These lists on Rust Server Index take Test Server: Community Rust servers, indexed. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is meant by the tags on Test Server?

The server's own tags are listed here, and the game's server browser reads them: Test Server gives gmrust (Game mode): Survival on standard Rust rules; mp1 (Max players): Player cap: 1; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168345 (Build): Build on file: 168345; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region code field is left empty. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipe schedule

What should you expect on Test Server when wipe day comes?

The average peak across its recent wipes is 1 players. The latest wipe peaked 1 hours in.

Which wipe timetable does Test Server follow?

No next wipe can be predicted for Test Server: its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 9 days 15 hours.

Player counts

How is Test Server ranked compared with the rest?

Filed under rankings: #13,027 for Test Server on seven-day player hours, top 59% overall.

What does the player count on Test Server look like?

Filed under offline: Test Server, last seen 9 days 13 hours ago.

Server facts

Which Rust build is Test Server running?

Rust network protocol 2635 and build 168345 on Windows is what you will find on Test Server. Steam keeps your game updated, but the protocol must match for you to join.

Is Test Server reachable, and does it stay up?

As of now Test Server is offline, with its last appearance 9 days 13 hours ago. Uptime for the last 7 full days came to 0%, 0 hours out of 168. It was first recorded by Rust Server Index on 1 October 2026.

Which region is Test Server in?

No region is published by Test Server. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 38.78.174.38:28015.

Connecting

What is the way onto Test Server?

If you would rather use the console, press F1 in Rust and enter client.connect 38.78.174.38:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp1,ptrak,$r?,v2635,gmrust,cs168345,ts8

Game

gmrust
Game mode Survival on standard Rust rules.
mp1
Max players Player cap: 1.
ts8
Group limit Teams cap at 8, the default setting.
v2635
Protocol Your client must run protocol 2635 to connect.
cs168345
Build Build on file: 168345.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code The region code field is left empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.