Rust Server IndexCard catalogue of Rust servers

Holdings11,886 servers99,275 players394 fresh wipes

Call no.15977 Off the shelf · offline

Ivy

Offline 38.175.171.143:28015 checked 24d ago

Subjects
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,977
top 71%
Last wipeWiped3 OCT2026 · 26d 16h ago
26d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep3 Oct8 Oct12 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
2.9 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 3 OctFri 25 SepSun 20 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
3 OCT 2026Sat 3 Oct, 00:55 UTC26d ago
2 – running 1
25 SEP 2026Fri 25 Sep, 13:36 UTC34d ago
2 held half 7.5 days 0
20 SEP 2026Sun 20 Sep, 21:22 UTC38d ago
2 – 4.7 days 2
19 SEP 2026Sat 19 Sep, 23:13 UTC39d ago
2 – 0.9 days 0
18 SEP 2026Fri 18 Sep, 21:45 UTC40d ago
2 – 1.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average
383/ 425
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average
463/ 500
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 281 on average
983/ 1000
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average
57/ 100
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average
987/ 1000
NA
Rustoria.co - US MainNA · groups of 16+ · weekly · 236 on average
26/ 250
Reference desk

Quick answers

From the figures on this page.

Map and rules

What settings and rules does Ivy run?

The name of Ivy does not state a gather rate. 8 players per group is the default limit. Filed under survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. Filed under Community in the server browser, it is a community server. The server has VAC, Valve's anti-cheat, turned off.

Which map is in use on Ivy?

Generated by the game, the map is procedural on Ivy.

Lists and filters

Which lists and filters on Rust Server Index is Ivy filed under?

These lists on Rust Server Index take Ivy: Community Rust servers, indexed. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What is meant by the tags on Ivy?

Filed under these tags, as published by Ivy and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp10 (Max players): The queue ceiling sits at 10; ts8 (Group limit): Game default applies: teams of up to 8; v2634 (Protocol): Your client must run protocol 2634 to connect; cs166652 (Build): The game build here is 166652; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe schedule

What happens on wipe day at Ivy?

Its recent wipes averaged 2 players at peak. The latest wipe peaked 1 hours in. Its recent wipes kept the crowd above half the peak until the next wipe 100% of the time.

Which wipe timetable does Ivy follow?

There is no next wipe to predict for Ivy, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 26 days 16 hours is when its current world was made.

Population

What position does Ivy hold among Rust servers?

Filed under rankings: #15,977 for Ivy on seven-day player hours, top 71% overall.

What does the player count on Ivy look like?

The last check found Ivy offline, last seen 24 days 15 hours ago.

Server details

What Rust version is Ivy on?

Rust network protocol 2634 and build 166652, on Linux, is what Ivy runs. To join you need the same protocol; Steam handles the update.

Is Ivy reachable, and does it stay up?

As of now Ivy is offline, with its last appearance 24 days 15 hours ago. Of the last 7 full days, 0 of 168 hours were up, 0% of the time. On 18 September 2026 it was first seen by Rust Server Index.

Which region is Ivy in?

There is no region on record for Ivy; it publishes none. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 38.175.171.143:28015.

How to join

What steps lead onto Ivy?

Enter client.connect 38.175.171.143:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Rust survival, as standard.
mp10
Max players The queue ceiling sits at 10.
ts8
Group limit Game default applies: teams of up to 8.
v2634
Protocol Your client must run protocol 2634 to connect.
cs166652
Build The game build here is 166652.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code The region code field is left empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.