Rust Server IndexCard catalogue of Rust servers

Holdings11,769 servers61,343 players127 fresh wipes

Call no.15345 Off the shelf · offline

nameserver

Offline 37.29.41.16:28015 checked 8d ago

Subjects
Players now
0/ 15
0% full
7-day average
0
peak –
Rank
#15,345
top 70%
Last wipeWiped16 OCT2026 · 12d 15h ago
12d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep29 Sep3 Oct8 Oct22 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
10.2 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
3players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 16 OctFri 2 OctFri 25 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
16 OCT 2026Fri 16 Oct, 07:13 UTC12d ago
– – running 3
2 OCT 2026Fri 2 Oct, 06:22 UTC26d ago
3 – 14 days 3
25 SEP 2026Fri 25 Sep, 23:23 UTC32d ago
3 held half 6.3 days 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 554 on average
445/ 500
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
275/ 300
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 295 on average
41/ 250
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 294 on average
34/ 250
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 273 on average
81/ 100
EU
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 252 on average
99/ 200
Reference desk

Quick answers

From the figures on this page.

Rules and settings

Where can you read the rules and settings that apply on nameserver?

No gather rate appears in the name nameserver. The group limit is 8 players, the game's default. The server runs survival, gather, build and raid: the standard game. Combat and raiding between players are possible. Filed under Community in the server browser, it is a community server. VAC, Valve's anti-cheat, is disabled.

Which map is in use on nameserver?

nameserver runs a procedural map, which the game generates.

Lists and filters

Which lists and filters on Rust Server Index is nameserver filed under?

These lists on Rust Server Index take nameserver: Community Rust servers, indexed. Filed under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags listed for nameserver?

These are the tags nameserver publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp15 (Max players): The queue ceiling sits at 15; ts8 (Group limit): Game default applies: teams of up to 8; v2634 (Protocol): Your client must run protocol 2634 to connect; cs167781 (Build): The game build here is 167781; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): No region code has been set. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipe dates

What should you expect on nameserver when wipe day comes?

The average peak across its recent wipes is 3 players. Its recent wipes kept the crowd above half the peak until the next wipe 100% of the time.

When does nameserver wipe?

There is no next wipe to predict for nameserver, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 12 days 15 hours is when its current world was made.

Population

What position does nameserver hold among Rust servers?

The seven-day player-hours ranking places nameserver at #15,345, among the top 70% of ranked servers.

Is nameserver quiet or crowded?

At present nameserver is offline; its last sighting was 8 days 17 hours ago.

Operator and status

Which Rust build is nameserver running?

Rust network protocol 2634 and build 167781, on Windows, is what nameserver runs. To join you need the same protocol; Steam handles the update.

What is the uptime and current status of nameserver?

As of now nameserver is offline, with its last appearance 8 days 17 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It was first recorded by Rust Server Index on 24 September 2026.

Where in the world is nameserver hosted?

No region is published by nameserver. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 37.29.41.16:28015.

How to join

How can you connect to nameserver?

If you would rather use the console, press F1 in Rust and enter client.connect 37.29.41.16:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp15,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival on standard Rust rules.
mp15
Max players The queue ceiling sits at 15.
ts8
Group limit Game default applies: teams of up to 8.
v2634
Protocol Your client must run protocol 2634 to connect.
cs167781
Build The game build here is 167781.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.