DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS
Online 37.244.237.248:28015 checked 3h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 34% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 22h. The force wipe · high confidence
- usual gap
- 4.6 daysbetween real wipes
- on rhythm
- 33%of its recent wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 50%else halves by day 1
Coming wipes
- in 7d 22hThu 5 Nov, 19:00 UTCFW
- in 12d 13hTue 10 Nov, 10:04 UTC
- in 26d 13hTue 24 Nov, 10:04 UTC
- in 35d 22hThu 3 Dec, 19:00 UTCFW
- in 40d 13hTue 8 Dec, 10:04 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
13 OCT 2026Tue 13 Oct, 10:04 UTC15d ago |
1 | – | running | 0 |
8 OCT 2026Thu 8 Oct, 20:35 UTC19d ago |
2 | halved by day 1 | 4.6 days | 0 |
2 OCT 2026Fri 2 Oct, 12:26 UTC26d ago |
2 | held half | 6.3 days | 1 |
1 OCT 2026Thu 1 Oct, 17:35 UTC FW27d ago |
2 | – | 0.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
What settings and rules does DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS run?
No gather rate appears in the name DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS. 8 players per group is the default limit. The server runs pve, no combat between players. The server browser lists it under Modded; plugins or settings alter the game. Oxide plugins are run on it. The server has VAC, Valve's anti-cheat, turned on.
Which map is in use on DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS?
Generated by the game, the procedural map of DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS has size 3,500 and seed 1525560128. You can view the map on RustMaps from this page, as the same size and seed give the same map.
Lists and filters
Which lists and filters on Rust Server Index is DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS filed under?
The Rust Server Index lists that include DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS are Modded Rust servers, filed by play style and Rust PvE servers, filed A to Z. It appears under the following filters on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.
Which tags are attached to DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS, and what do they stand for?
These are the tags DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp100 (Max players): Player cap: 100; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): Build on file: 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): The region code field is left empty; ^b (Biweekly): The cycle runs to a wipe every fortnight; ^p (PvE): Player against player combat is off; the world supplies the danger; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or changed settings put this under Modded. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipe schedule
How does a wipe day run on DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS?
At their busiest, its recent wipes drew 2 players on average. The latest wipe peaked 1 hours in. Its recent wipes kept the crowd above half the peak until the next wipe 50% of the time. In the other cases, numbers dropped below half by day 1.
How often is DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS wiped, and on what schedule?
Its schedule is unconfirmed: too few of DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS's wipes are on record, and the prediction follows the tag. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 6 days 2 hours is when its current world was made. Filed in its tags: a wipe schedule of every two weeks.
Players and ranking
Where does DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS sit in the rankings?
The seven-day player-hours ranking places DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS at #7,540, among the top 34% of ranked servers.
What does the player count on DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS look like?
DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS is currently showing 0 players on 100 slots. Filed under seven-day figures: an average of 0 players and a peak of 2. The busiest point in the last 48 hours was 21:00 UTC, averaging 1 players.
Server facts
What version does DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS use?
Rust network protocol 2635 and build 168909, on Windows, is what DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS runs. Steam keeps your game updated, but the protocol must match for you to join.
How reliable is DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS, and is it online now?
Right now DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS is up and running. The uptime it reports puts the last restart at about 14 hours ago. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. On 30 September 2026 it was first seen by Rust Server Index.
How well does DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS perform?
Averaged over the last 48 hours, server fps was 135, with a low of 59. Buildings, deployables and everything else in the world came to as many as 74,465 entities. Memory use reached as much as 3,242 MB. Lag, to players, is low fps and an entity count that climbs.
Which region is DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS in?
No region is published by DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 37.244.237.248:28015.
Joining the server
How can you connect to DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS?
Two ways in. Type client.connect 37.244.237.248:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you. You will find its website at https://deadrop-server.duckdns.org/.
Server tags
What each one means.
Published as mp100,ptrak,$r?,v2635,^b,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp100
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^b
Gameplay
^p
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
