[EU] SINMAS DEV SERVER
Offline 37.187.132.91:28115 checked 11d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.7 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 3players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
1 OCT 2026Thu 1 Oct, 17:51 UTC FW27d ago |
0 | – | running | 0 |
1 OCT 2026Thu 1 Oct, 11:15 UTC28d ago |
0 | – | 0.3 days | 1 |
28 SEP 2026Mon 28 Sep, 08:21 UTC31d ago |
8 | – | 3.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
What settings and rules does [EU] SINMAS DEV SERVER run?
The name of [EU] SINMAS DEV SERVER does not state a gather rate. The group limit is 8 players, the game's default. The server runs survival, gather, build and raid: the standard game. PvP and raiding are allowed. The server browser lists it under Modded; plugins or settings alter the game. Plugins in use: Carbon. Vanilla is the server's own description: filed under vanilla: Facepunch's game, unaltered. VAC, Valve's anti-cheat, is enabled.
Which map is in use on [EU] SINMAS DEV SERVER?
Size 3,400, seed 1337: the game generates the procedural map on [EU] SINMAS DEV SERVER. From this page you can view the map on RustMaps; the same size and seed give the same map. Filed under map name: Custom Map.
Lists and filters
Which lists and filters on Rust Server Index is [EU] SINMAS DEV SERVER filed under?
These lists on Rust Server Index take [EU] SINMAS DEV SERVER: Rust servers filed under Europe and Modded Rust servers, filed by play style. These filters on the server list bring it up: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
What is meant by the tags on [EU] SINMAS DEV SERVER?
Filed under these tags, as published by [EU] SINMAS DEV SERVER and read by the game's server browser: gmvanilla (Game mode): Survival in vanilla form; mp0 (Max players): 0 slots are available; ts8 (Group limit): The team limit is 8, as in the standard game; v2634 (Protocol): The protocol is 2634; older or newer clients cannot join; cs167781 (Build): The game build here is 167781; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): No region code has been set; ^v (Vanilla): Filed under vanilla: Facepunch's game, unaltered; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): Plugins run through Carbon. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipes and resets
What happens on wipe day at [EU] SINMAS DEV SERVER?
At their busiest, its recent wipes drew 3 players on average. The latest wipe peaked 0 hours in.
Which wipe timetable does [EU] SINMAS DEV SERVER follow?
[EU] SINMAS DEV SERVER wipes at times that follow no pattern, so no next wipe can be predicted. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 27 days 22 hours is when its current world was made.
Player counts
Where does [EU] SINMAS DEV SERVER sit in the rankings?
Filed under rankings: #15,280 for [EU] SINMAS DEV SERVER on seven-day player hours, top 70% overall.
Is [EU] SINMAS DEV SERVER quiet or crowded?
At present [EU] SINMAS DEV SERVER is offline; its last sighting was 11 days 19 hours ago.
Server details
Which Rust build is [EU] SINMAS DEV SERVER running?
Rust network protocol 2634 and build 167781 on Linux is what you will find on [EU] SINMAS DEV SERVER. To join you need the same protocol; Steam handles the update.
Is [EU] SINMAS DEV SERVER reachable, and does it stay up?
As of now [EU] SINMAS DEV SERVER is offline, with its last appearance 11 days 19 hours ago. Uptime for the last 7 full days came to 0%, 0 hours out of 168. It was first recorded by Rust Server Index on 13 September 2026.
Which region is [EU] SINMAS DEV SERVER in?
[EU] SINMAS DEV SERVER gives no region tag, so the name is the only pointer, and it points to Europe. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 37.187.132.91:28115.
Joining the server
What is the way onto [EU] SINMAS DEV SERVER?
Two ways in. Type client.connect 37.187.132.91:28115 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you. You will find its website at https://sinmas.eu.
Server tags
What each one means.
Published as mp0,ptrak,$r?,v2634,^z,^y,^v,gmvanilla,cs167781,ts8
Game
gmvanilla
mp0
ts8
v2634
cs167781
ptrak
$r?
Difficulty
^v
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
