Rust Server IndexCard catalogue of Rust servers

Holdings11,711 servers67,607 players106 fresh wipes

Call no.15423 On the shelf · online

Dashbeck Doomsday

Online 37.10.124.23:10100 checked 14m ago

Subjects
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,423
top 69%
Last wipeWiped1 OCT2026 · 26d 18h ago
26d ago · no schedule published
Next wipe
–
no wipe seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123413:0022:0007:0016:0001:0010:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

05010015020013:0022:0007:0016:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct6 Oct12 Oct17 Oct23 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 541 on average
649/ 700
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
442/ 475
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 310 on average
41/ 250
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 310 on average
48/ 250
EU
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 270 on average
185/ 200
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 266 on average
116/ 150
Reference desk

Quick answers

From the figures on this page.

Rules and settings

On Dashbeck Doomsday, which rules and settings apply?

No gather rate appears in the name Dashbeck Doomsday. The default group limit of 8 players applies. The server runs survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. The server browser lists it under Community; it is a community server. VAC is on: Valve's anti-cheat is enabled.

Which map is in use on Dashbeck Doomsday?

Size 3,500, seed 6738: the game generates the procedural map on Dashbeck Doomsday. You can view the map on RustMaps from this page, as the same size and seed give the same map.

Tags and filters

Which lists and filters on Rust Server Index is Dashbeck Doomsday filed under?

Filed under these Rust Server Index lists is Dashbeck Doomsday: Community Rust servers, indexed. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags listed for Dashbeck Doomsday?

Filed under these tags, as published by Dashbeck Doomsday and read by the game's server browser: gmvanilla (Game mode): Filed under vanilla survival; mp50 (Max players): Player cap: 50; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): A region code is absent. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipes and resets

Which wipe timetable does Dashbeck Doomsday follow?

Its rhythm is not yet clear, since the record holds too few of Dashbeck Doomsday's wipes. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 26 days 18 hours is when its current world was made.

Player counts

How is Dashbeck Doomsday ranked compared with the rest?

The seven-day player-hours ranking places Dashbeck Doomsday at #15,423, among the top 69% of ranked servers.

What does the player count on Dashbeck Doomsday look like?

Filed under live counts: Dashbeck Doomsday, 0 players on 50 slots at present. Averaged over the last seven days, the count is 0 players.

Server details

What Rust version is Dashbeck Doomsday on?

Rust network protocol 2635 and build 168909, on Windows, is what Dashbeck Doomsday runs. To join you need the same protocol; Steam handles the update.

Is Dashbeck Doomsday reachable, and does it stay up?

Right now Dashbeck Doomsday is up and running. About 18 hours ago, by its own uptime figure, is when it last restarted. Uptime for the last 7 full days came to 100%, 168 hours out of 168. The earliest sighting at Rust Server Index is 1 October 2026.

How well does Dashbeck Doomsday perform?

The last 48 hours give an average of 13 server fps and a floor of 10. Buildings, deployables and everything else in the world came to as many as 66,520 entities. Up to 1,949 MB of memory was in use. What players feel as lag is low fps together with a rising entity count.

What is the location of Dashbeck Doomsday?

There is no region on record for Dashbeck Doomsday; it publishes none. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 37.10.124.23:10100.

Connecting

What steps lead onto Dashbeck Doomsday?

Two ways in. Type client.connect 37.10.124.23:10100 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Filed under vanilla survival.
mp50
Max players Player cap: 50.
ts8
Group limit Teams cap at 8, the default setting.
v2635
Protocol Joining needs you on game protocol 2635.
cs168909
Build The game build here is 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code A region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.