Rust Server IndexCard catalogue of Rust servers

Holdings11,630 servers46,342 players94 fresh wipes

Call no.8665 Off the shelf · offline

ServerName

Offline 31.76.97.1:28015 checked 3d ago

Subjects
Players now
0/ 5
0% full
7-day average
1
peak 1
Rank
#8,665
top 39%
Last wipeWiped24 OCT2026 · 3d 18h ago
3d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct9 Oct13 Oct20 Oct24 Oct28 Oct

Top 39% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
19.3 daysbetween real wipes
wipe-day peak
1players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 24 OctMon 5 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
24 OCT 2026Sat 24 Oct, 13:36 UTC3d ago
1 – running 1
5 OCT 2026Mon 5 Oct, 07:29 UTC23d ago
1 held half 19.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 536 on average
434/ 475
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
226/ 225
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 318 on average
27/ 250
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 317 on average
30/ 250
EU
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 276 on average
139/ 200
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 265 on average
46/ 100
Reference desk

Quick answers

From the figures on this page.

Rules and settings

On ServerName, which rules and settings apply?

No gather rate appears in the name ServerName. 8 players per group is the default limit. The server runs survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. It is listed under Community in the server browser and is a community server. The server has VAC, Valve's anti-cheat, turned on.

Which map is in use on ServerName?

ServerName runs a procedural map, which the game generates.

Tags and filters

Which lists and filters on Rust Server Index is ServerName filed under?

Filed under these Rust Server Index lists is ServerName: Community Rust servers, indexed. Filed under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags listed for ServerName?

These are the tags ServerName publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp5 (Max players): 5 slots are available; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): The game build here is 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): The region code field is left empty. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipe dates

What should you expect on ServerName when wipe day comes?

The average peak across its recent wipes is 1 players. 0 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 100% of its recent wipes.

How often is ServerName wiped, and on what schedule?

Its rhythm is not yet clear, since the record holds too few of ServerName's wipes. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 3 days 18 hours.

Players and ranking

How is ServerName ranked compared with the rest?

Filed under rankings: #8,665 for ServerName on seven-day player hours, top 39% overall.

Is ServerName quiet or crowded?

Filed under offline: ServerName, last seen 3 days 11 hours ago. Filed under seven-day figures: an average of 1 players and a peak of 1.

Server details

What Rust version is ServerName on?

Rust network protocol 2635 and build 168909, on Windows, is what ServerName runs. Steam keeps your game updated, but the protocol must match for you to join.

Is ServerName reachable, and does it stay up?

The server is down at this moment; the last sighting of ServerName was 3 days 11 hours ago. Of the last 7 full days, 9 of 168 hours were up, 5% of the time. The earliest sighting at Rust Server Index is 5 October 2026.

Which region is ServerName in?

ServerName gives no region at all. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 31.76.97.1:28015.

Connecting

How can you connect to ServerName?

Enter client.connect 31.76.97.1:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival on standard Rust rules.
mp5
Max players 5 slots are available.
ts8
Group limit The team limit is 8, as in the standard game.
v2635
Protocol Your client must run protocol 2635 to connect.
cs168909
Build The game build here is 168909.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code The region code field is left empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.