TEST
Offline 31.31.27.118:28015 checked 46d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
Where can you read the rules and settings that apply on TEST?
You will find no gather rate in the name of TEST. The default group limit of 8 players applies. Filed under survival, gather, build and raid: the standard game. PvP and raiding are allowed. It is listed under Community in the server browser and is a community server. VAC, Valve's anti-cheat, is enabled.
Which map is in use on TEST?
A procedural map, generated by the game, is what TEST runs.
Lists and filters
Which lists and filters on Rust Server Index is TEST filed under?
The Rust Server Index lists that include TEST are Community Rust servers, indexed. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is meant by the tags on TEST?
Filed under these tags, as published by TEST and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp10 (Max players): The queue ceiling sits at 10; ts8 (Group limit): The team limit is 8, as in the standard game; v2633 (Protocol): Joining needs you on game protocol 2633; cs163794 (Build): Build on file: 163794; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): The region code field is left empty. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipes and resets
Which wipe timetable does TEST follow?
The record holds too few of TEST's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 46 days 11 hours.
Player counts
How many players are on TEST at the moment?
Filed under offline: TEST, last seen 46 days 2 hours ago.
Server facts
What Rust version is TEST on?
Rust network protocol 2633 and build 163794, on Windows, is what TEST runs. The protocol must match before you can join, and Steam takes care of updating it.
How reliable is TEST, and is it online now?
Last seen 46 days 2 hours ago, TEST is offline right now. Uptime for the last 7 full days came to 0%, 0 hours out of 168. The earliest sighting at Rust Server Index is 13 September 2026.
Where in the world is TEST hosted?
No region is published by TEST. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 31.31.27.118:28015.
How to join
What steps lead onto TEST?
Enter client.connect 31.31.27.118:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8
Game
gmrust
mp10
ts8
v2633
cs163794
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.