Rust Server IndexCard catalogue of Rust servers

Holdings11,841 servers73,926 players221 fresh wipes

Call no.4621 On the shelf · online

Inferno PvE

Online 31.17.138.167:28015 checked 12m ago

Subjects 1. modded2. carbon3. pve
Players now
0/ 10
0% full
7-day average
1
peak 3
Rank
#4,621
top 21%
Last wipeWiped25 OCT2026 · 3d 18h ago
3d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.511.5214:0023:0008:0017:0003:0012:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

05010015020014:0023:0008:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
3players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 5 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
25 OCT 2026Sun 25 Oct, 19:18 UTC3d ago
3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

NA
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 253 on average
131/ 2000
EU
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 243 on average
226/ 2000
NA
Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 107 on average
39/ 200
EA
【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 58 on average
95/ 200
25/ 300
EU
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 50 on average
52/ 100
Reference desk

Quick answers

From the figures on this page.

Map and rules

What settings and rules does Inferno PvE run?

The name of Inferno PvE does not state a gather rate. 8 players per group is the default limit. The server runs pve, no combat between players. Plugins or settings change the game; it is listed under Modded in the server browser. Carbon plugins are run on it. VAC is on: Valve's anti-cheat is enabled.

What is the map on Inferno PvE?

Size 4,500, seed 937701272: the game generates the procedural map on Inferno PvE. You can view the map on RustMaps from this page, as the same size and seed give the same map.

Tags and filters

Which lists and filters on Rust Server Index is Inferno PvE filed under?

Filed under these Rust Server Index lists is Inferno PvE: Modded Rust servers, filed by play style and Rust PvE servers, filed A to Z. Filed under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Which tags are attached to Inferno PvE, and what do they stand for?

The server's own tags are listed here, and the game's server browser reads them: Inferno PvE gives gmrust (Game mode): Rust survival, as standard; mp10 (Max players): Player cap: 10; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): The game build here is 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region code has been set; ^p (PvE): The world is the threat here, not other players; ^z (Modded): This one is Modded, since plugins or settings change how it plays; ^y (Carbon): The Carbon plugin framework runs here. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipes and resets

How does a wipe day run on Inferno PvE?

Its recent wipes averaged 3 players at peak. 5 hours into the latest wipe, the crowd reached its peak.

How often is Inferno PvE wiped, and on what schedule?

Its rhythm is not yet clear, since the record holds too few of Inferno PvE's wipes. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 3 days 18 hours is when its current world was made.

Player counts

What position does Inferno PvE hold among Rust servers?

On player hours over seven days, Inferno PvE takes #4,621, within the top 21% of ranked servers.

How many players are on Inferno PvE at the moment?

The live count for Inferno PvE stands at 0 players, out of 10 slots. The seven-day average is 1 players; the peak reached 3. The busiest point in the last 48 hours was 21:00 UTC, averaging 2 players.

Server facts

Which Rust build is Inferno PvE running?

Rust network protocol 2635 and build 168909 on Linux is what you will find on Inferno PvE. Steam keeps your game updated, but the protocol must match for you to join.

How reliable is Inferno PvE, and is it online now?

You will find Inferno PvE online as of now. About 3 days 16 hours ago, by its own uptime figure, is when it last restarted. Of the last 4 full days, 89 of 96 hours were up, 93% of the time. On 24 October 2026 it was first seen by Rust Server Index.

Is the performance on Inferno PvE good?

Averaged over the last 48 hours, server fps was 109, with a low of 83. Buildings, deployables and everything else in the world came to as many as 116,057 entities. Memory use reached as much as 5,174 MB. A climbing entity count and low fps are felt by players as lag.

Which region is Inferno PvE in?

No region is published by Inferno PvE. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 31.17.138.167:28015.

How to join

What steps lead onto Inferno PvE?

Enter client.connect 31.17.138.167:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,^z,^y,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, as standard.
mp10
Max players Player cap: 10.
ts8
Group limit Teams cap at 8, the default setting.
v2635
Protocol Your client must run protocol 2635 to connect.
cs168909
Build The game build here is 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code No region code has been set.

Gameplay

^p
PvE The world is the threat here, not other players.

Mods and access

^z
Modded This one is Modded, since plugins or settings change how it plays.
^y
Carbon The Carbon plugin framework runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.