Inferno PvE
Online 31.17.138.167:28015 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 21% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 3players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 5 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
25 OCT 2026Sun 25 Oct, 19:18 UTC3d ago |
3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
What settings and rules does Inferno PvE run?
The name of Inferno PvE does not state a gather rate. 8 players per group is the default limit. The server runs pve, no combat between players. Plugins or settings change the game; it is listed under Modded in the server browser. Carbon plugins are run on it. VAC is on: Valve's anti-cheat is enabled.
What is the map on Inferno PvE?
Size 4,500, seed 937701272: the game generates the procedural map on Inferno PvE. You can view the map on RustMaps from this page, as the same size and seed give the same map.
Tags and filters
Which lists and filters on Rust Server Index is Inferno PvE filed under?
Filed under these Rust Server Index lists is Inferno PvE: Modded Rust servers, filed by play style and Rust PvE servers, filed A to Z. Filed under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Which tags are attached to Inferno PvE, and what do they stand for?
The server's own tags are listed here, and the game's server browser reads them: Inferno PvE gives gmrust (Game mode): Rust survival, as standard; mp10 (Max players): Player cap: 10; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): The game build here is 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region code has been set; ^p (PvE): The world is the threat here, not other players; ^z (Modded): This one is Modded, since plugins or settings change how it plays; ^y (Carbon): The Carbon plugin framework runs here. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipes and resets
How does a wipe day run on Inferno PvE?
Its recent wipes averaged 3 players at peak. 5 hours into the latest wipe, the crowd reached its peak.
How often is Inferno PvE wiped, and on what schedule?
Its rhythm is not yet clear, since the record holds too few of Inferno PvE's wipes. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 3 days 18 hours is when its current world was made.
Player counts
What position does Inferno PvE hold among Rust servers?
On player hours over seven days, Inferno PvE takes #4,621, within the top 21% of ranked servers.
How many players are on Inferno PvE at the moment?
The live count for Inferno PvE stands at 0 players, out of 10 slots. The seven-day average is 1 players; the peak reached 3. The busiest point in the last 48 hours was 21:00 UTC, averaging 2 players.
Server facts
Which Rust build is Inferno PvE running?
Rust network protocol 2635 and build 168909 on Linux is what you will find on Inferno PvE. Steam keeps your game updated, but the protocol must match for you to join.
How reliable is Inferno PvE, and is it online now?
You will find Inferno PvE online as of now. About 3 days 16 hours ago, by its own uptime figure, is when it last restarted. Of the last 4 full days, 89 of 96 hours were up, 93% of the time. On 24 October 2026 it was first seen by Rust Server Index.
Is the performance on Inferno PvE good?
Averaged over the last 48 hours, server fps was 109, with a low of 83. Buildings, deployables and everything else in the world came to as many as 116,057 entities. Memory use reached as much as 5,174 MB. A climbing entity count and low fps are felt by players as lag.
Which region is Inferno PvE in?
No region is published by Inferno PvE. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 31.17.138.167:28015.
How to join
What steps lead onto Inferno PvE?
Enter client.connect 31.17.138.167:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2635,^z,^y,^p,gmrust,cs168909,ts8
Game
gmrust
mp10
ts8
v2635
cs168909
ptrak
$r?
Gameplay
^p
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.