Test
Offline 24.84.24.183:28015 checked 45d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
What settings and rules does Test run?
The name of Test does not state a gather rate. The default group limit of 8 players applies. The server runs survival, gather, build and raid: the standard game. Combat and raiding between players are possible. Filed under Community in the server browser, it is a community server. VAC, Valve's anti-cheat, is enabled.
What is the map on Test?
Generated by the game, the map is procedural on Test.
Lists and filters
On Rust Server Index, which lists and filters carry Test?
The Rust Server Index lists that include Test are Community Rust servers, indexed. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags listed for Test?
The server's own tags are listed here, and the game's server browser reads them: Test gives gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): 10 slots are available; ts8 (Group limit): The team limit is 8, as in the standard game; v2633 (Protocol): Joining needs you on game protocol 2633; cs163794 (Build): The game build here is 163794; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): A region code is absent. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipe dates
Which wipe timetable does Test follow?
Its rhythm is not yet clear, since the record holds too few of Test's wipes. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 45 days 9 hours is when its current world was made.
Player counts
Where does Test sit in the rankings?
Filed under rankings: #13,081 for Test on seven-day player hours, top – overall.
How many players are on Test at the moment?
The last check found Test offline, last seen 45 days 7 hours ago.
Operator and status
Which Rust build is Test running?
Rust network protocol 2633 and build 163794, on Windows, is what Test runs. Steam keeps your game updated, but the protocol must match for you to join.
What is the uptime and current status of Test?
As of now Test is offline, with its last appearance 45 days 7 hours ago. Of the last 7 full days, 0 of 168 hours were up, 0% of the time. The earliest sighting at Rust Server Index is 13 September 2026.
What is the location of Test?
No region is published by Test. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 24.84.24.183:28015.
Connecting
What is the way onto Test?
Enter client.connect 24.84.24.183:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8
Game
gmrust
mp10
ts8
v2633
cs163794
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.