Rust Server IndexCard catalogue of Rust servers

Holdings11,696 servers65,102 players113 fresh wipes

Call no.11273 On the shelf · online

WHYPrintRust

Online 24.42.149.142:28015 checked 12m ago

Subjects
Players now
0/ 20
0% full
7-day average
0
peak 2
Rank
#11,273
top 51%
Last wipeWiped1 OCT2026 · 26d 12h ago
26d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123412:0021:0006:0016:0001:0010:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 51% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
13.5 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
2players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctWed 30 SepFri 4 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
1 OCT 2026Thu 1 Oct, 23:15 UTC FW26d ago
2 – running 0
30 SEP 2026Wed 30 Sep, 23:26 UTC27d ago
2 – 1 days 0
4 SEP 2026Fri 4 Sep, 23:28 UTC53d ago
– – 26 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 540 on average
674/ 675
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
406/ 425
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 312 on average
45/ 250
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 311 on average
49/ 250
EU
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 272 on average
173/ 200
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 265 on average
101/ 125
Reference desk

Quick answers

From the figures on this page.

Settings and map

What settings and rules does WHYPrintRust run?

No gather rate appears in the name WHYPrintRust. The default group limit of 8 players applies. Filed under survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. Filed under Community in the server browser, it is a community server. VAC is off: Valve's anti-cheat is disabled.

Which map is in use on WHYPrintRust?

Generated by the game, the map is procedural on WHYPrintRust.

Tags and filters

Where does WHYPrintRust appear among the Rust Server Index lists and filters?

The Rust Server Index lists that include WHYPrintRust are Community Rust servers, indexed. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags listed for WHYPrintRust?

These are the tags WHYPrintRust publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp20 (Max players): Player cap: 20; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): A region code is absent. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipe schedule

What happens on wipe day at WHYPrintRust?

The average peak across its recent wipes is 2 players. 0 hours into the latest wipe, the crowd reached its peak.

Which wipe timetable does WHYPrintRust follow?

WHYPrintRust wipes at times that follow no pattern, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. Its present world dates from 26 days 12 hours.

Player counts

Where does WHYPrintRust sit in the rankings?

Filed under rankings: #11,273 for WHYPrintRust on seven-day player hours, top 51% overall.

How many players are on WHYPrintRust at the moment?

Filed under live counts: WHYPrintRust, 0 players on 20 slots at present. Averaged across seven days: 0 players, peaking at 2.

Server facts

Which Rust build is WHYPrintRust running?

Rust network protocol 2635 and build 168909, on Linux, is what WHYPrintRust runs. Steam keeps your game updated, but the protocol must match for you to join.

What is the uptime and current status of WHYPrintRust?

Right now WHYPrintRust is up and running. Of the last 7 full days, 168 of 168 hours were up, 100% of the time. On 13 September 2026 it was first seen by Rust Server Index.

What is the location of WHYPrintRust?

No region is published by WHYPrintRust. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 24.42.149.142:28015.

Joining the server

What steps lead onto WHYPrintRust?

Two ways in. Type client.connect 24.42.149.142:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, as standard.
mp20
Max players Player cap: 20.
ts8
Group limit The team limit is 8, as in the standard game.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs168909
Build The game build here is 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code A region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.