Rust Server IndexCard catalogue of Rust servers

Holdings11,824 servers96,179 players529 fresh wipes

Call no.EA11393 On the shelf · online

RnC 2 | Experimental

Online EA 23.106.54.134:28025 checked 11m ago

Subjects 1. biweekly wipes 2. modded3. oxide4. pve
Players now
0/ 30
0% full
7-day average
0
peak 1
Rank
#11,393
top 51% · #441 in EA
Last wipeWiped13 OCT2026 · 16d 7h ago
16d ago · biweekly schedule
Next wipe
6d 22h
Thu 5 Nov, 19:00 UTC FW
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123421:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

05010015020021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct16 Oct19 Oct23 Oct26 Oct29 Oct

Top 51% of all ranked servers, top 82% in EA. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EA
【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 59 on average
25/ 200
EA
[JP][PvE]mameserver初心者おいで!EA · groups of 8+ · biweekly · 7 on average
0/ ?
EA1X
JP 1x-10x PVE++|XPレベル1000|火山|ペット|NPCレイドEA · groups of 1000+ · 1x · biweekly · 7 on average
1/ 69
EA
[喜相逢] PVE丨仿官原倍丨萌新养老EA · groups of 12+ · biweekly · 5 on average
1/ 100
EA
[PVE][JP] そば鯖 Raidable Bases 初心者大歓迎EA · groups of 16+ · biweekly · 4 on average
2/ 50
EA
『白云PVE』 原倍 | 模组 | 事件 | 萌新 | 养老EA · groups of 8+ · biweekly · 3 on average
0/ 100
Reference desk

Quick answers

From the figures on this page.

Map and rules

Where can you read the rules and settings that apply on RnC 2 | Experimental?

No gather rate appears in the name RnC 2 | Experimental. The group limit is 10 players. Filed under roleplay, roleplay rules, towns and jobs. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.

What is the map on RnC 2 | Experimental?

Size 3,500, seed 6480561: the game generates the procedural map on RnC 2 | Experimental. From this page you can view the map on RustMaps; the same size and seed give the same map.

Lists and filters

Where does RnC 2 | Experimental appear among the Rust Server Index lists and filters?

Filed under these Rust Server Index lists is RnC 2 | Experimental: Modded Rust servers, filed by play style, Rust PvE servers, filed A to Z and Roleplay servers, filed under RP. These filters on the server list bring it up: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

What is meant by the tags on RnC 2 | Experimental?

The server's own tags are listed here, and the game's server browser reads them: RnC 2 | Experimental gives gmrust (Game mode): Rust survival, as standard; mp30 (Max players): The queue ceiling sits at 30; ts10 (Group limit): 10 is the largest team allowed; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): Build on file: 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): A region code is absent; ^b (Biweekly): The cycle runs to a wipe every fortnight; ^r (Roleplay): Roleplay is the category here; ^p (PvE): Player against player combat is off; the world supplies the danger; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This one is Modded, since plugins or settings change how it plays; EA (East Asia): East Asia is the region shown in the server browser. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipes and resets

When does RnC 2 | Experimental wipe?

An estimate from the force wipe gives RnC 2 | Experimental's next wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, as the force wipe that reaches every Rust server. 16 days 7 hours is when its current world was made. A wipe schedule of every two weeks is published in its tags.

Population

What position does RnC 2 | Experimental hold among Rust servers?

Filed under rankings: #11,393 for RnC 2 | Experimental on seven-day player hours, #441 in Asia, top 51% overall.

What does the player count on RnC 2 | Experimental look like?

RnC 2 | Experimental is currently showing 0 players on 30 slots. The seven-day average is 0 players; the peak reached 1.

Server facts

What Rust version is RnC 2 | Experimental on?

Rust network protocol 2635 and build 168909 on Windows is what you will find on RnC 2 | Experimental. To join you need the same protocol; Steam handles the update.

How reliable is RnC 2 | Experimental, and is it online now?

The server is live at this moment: RnC 2 | Experimental. Its reported uptime gives the last restart as roughly 10 hours ago. Uptime for the last 7 full days came to 99%, 167 hours out of 168. The earliest sighting at Rust Server Index is 13 October 2026.

How well does RnC 2 | Experimental perform?

Server fps held at 104 on average across the last 48 hours, never dropping below 2. Buildings, deployables and everything else in the world came to as many as 69,469 entities. Up to 1,926 MB of memory was in use. What players feel as lag is low fps together with a rising entity count.

Where in the world is RnC 2 | Experimental hosted?

The EA tag places RnC 2 | Experimental, by its own listing, in Asia. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 23.106.54.134:28025.

How to join

What is the way onto RnC 2 | Experimental?

If you would rather use the console, press F1 in Rust and enter client.connect 23.106.54.134:28025. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you. The website can be found at https://discord.com/invite/hTzDrZTVab.

Subject headings explained

Server tags

What each one means.

Published as mp30,ptrak,$r?,v2635,^b,^r,EA,^p,gmrust,cs168909,ts10,^o^z

Game

gmrust
Game mode Rust survival, as standard.
mp30
Max players The queue ceiling sits at 30.
ts10
Group limit 10 is the largest team allowed.
v2635
Protocol Joining needs you on game protocol 2635.
cs168909
Build Build on file: 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code A region code is absent.

Wipe schedule

^b
Biweekly The cycle runs to a wipe every fortnight.

Gameplay

^r
Roleplay Roleplay is the category here.
^p
PvE Player against player combat is off; the world supplies the danger.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded This one is Modded, since plugins or settings change how it plays.

Region

EA
East Asia East Asia is the region shown in the server browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.