Rust Server IndexCard catalogue of Rust servers

Holdings11,789 servers78,653 players243 fresh wipes

Call no.6106 Off the shelf · offline

Procedural Map

Offline 223.73.123.238:28015 checked 3d ago

Subjects
Players now
1/ 500
0% full
7-day average
1
peak 1
Rank
#6,106
top 27%
Last wipeWiped25 OCT2026 · 4d 17h ago
4d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct22 Oct24 Oct27 Oct29 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
8.1 daysbetween real wipes
wipe-day peak
1players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 25 OctSat 17 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
25 OCT 2026Sun 25 Oct, 04:54 UTC4d ago
1 – running 1
17 OCT 2026Sat 17 Oct, 02:59 UTC12d ago
1 held half 8.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 503 on average
180/ 250
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
222/ 250
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 282 on average
643/ 675
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average
39/ 100
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average
748/ 775
EU
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 245 on average
585/ 625
Reference desk

Quick answers

From the figures on this page.

Map and rules

On Procedural Map, which rules and settings apply?

The name of Procedural Map does not state a gather rate. 8 players per group is the default limit. Filed under survival, gather, build and raid: the standard game. Combat and raiding between players are possible. The server browser lists it under Community; it is a community server. The server has VAC, Valve's anti-cheat, turned on.

Which map is in use on Procedural Map?

A procedural map, generated by the game, is what Procedural Map runs.

Tags and filters

Where does Procedural Map appear among the Rust Server Index lists and filters?

The Rust Server Index lists that include Procedural Map are Community Rust servers, indexed. Filed under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Which tags are attached to Procedural Map, and what do they stand for?

Filed under these tags, as published by Procedural Map and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp500 (Max players): Player cap: 500; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): Your client must run protocol 2635 to connect; cs169075 (Build): The game build here is 169075; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): The region code field is left empty. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipe dates

What should you expect on Procedural Map when wipe day comes?

At their busiest, its recent wipes drew 1 players on average. The latest wipe peaked 0 hours in. The crowd held above half the peak until the next wipe in 100% of its recent wipes.

When does Procedural Map wipe?

Procedural Map's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. Its present world dates from 4 days 17 hours.

Players and ranking

Where does Procedural Map sit in the rankings?

The seven-day player-hours ranking places Procedural Map at #6,106, among the top 27% of ranked servers.

How many players are on Procedural Map at the moment?

Filed under offline: Procedural Map, last seen 3 days 6 hours ago. The seven-day average is 1 players; the peak reached 1.

Server facts

What version does Procedural Map use?

Rust network protocol 2635 and build 169075, on Windows, is what Procedural Map runs. Steam keeps your game updated, but the protocol must match for you to join.

How reliable is Procedural Map, and is it online now?

As of now Procedural Map is offline, with its last appearance 3 days 6 hours ago. It was up 43 of 168 hours across the last 7 full days, or 26% of the time. The earliest sighting at Rust Server Index is 17 October 2026.

What is the location of Procedural Map?

Procedural Map gives no region at all. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 223.73.123.238:28015.

How to join

What steps lead onto Procedural Map?

Two ways in. Type client.connect 223.73.123.238:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp500,ptrak,$r?,v2635,gmrust,cs169075,ts8

Game

gmrust
Game mode Rust survival, as standard.
mp500
Max players Player cap: 500.
ts8
Group limit Game default applies: teams of up to 8.
v2635
Protocol Your client must run protocol 2635 to connect.
cs169075
Build The game build here is 169075.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code The region code field is left empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.