[JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA]
Online EA 222.224.192.138:28027 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 14% of all ranked servers, top 50% in EA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe · high confidence
- usual gap
- 7.6 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 3players, last three wipes
- crowd held
- 50%else halves by day 1
Coming wipes
- in 7d 9hThu 5 Nov, 19:00 UTCFW
- in 35d 9hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 46 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
5 OCT 2026Mon 5 Oct, 13:53 UTC23d ago |
7 | – | running | 1 |
3 OCT 2026Sat 3 Oct, 12:17 UTC25d ago |
1 | held half | 2.1 days | 0 |
20 SEP 2026Sun 20 Sep, 11:27 UTC38d ago |
1 | halved by day 1 | 13 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
On [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA], which rules and settings apply?
You will find no gather rate in the name of [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA]. 8 players per group is the default limit. Filed under pve, no PvP fighting. The server browser lists it under Modded; plugins or settings alter the game. Oxide plugins are run on it. VAC, Valve's anti-cheat, is enabled.
Which map is in use on [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA]?
[JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] runs a procedural map of size 4,000 with seed 130303, generated by the game. You can view the map on RustMaps from this page, as the same size and seed give the same map. Filed under map name: Custom Map.
Tags and filters
On Rust Server Index, which lists and filters carry [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA]?
Filed under these Rust Server Index lists is [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA]: Modded Rust servers, filed by play style and Rust PvE servers, filed A to Z. It appears under the following filters on the server list: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Whose server is [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA]?
The same operator most likely runs [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] and 5 other tracked servers, since all publish a ikkunn53.com hostname.
What is meant by the tags on [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA]?
Filed under these tags, as published by [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp40 (Max players): 40 slots are available; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty; ^m (Monthly): It wipes monthly with the force wipe from Facepunch; ^p (PvE): The world is the threat here, not other players; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This one is Modded, since plugins or settings change how it plays; EA (East Asia): East Asia is the region shown in the server browser. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipe dates
What should you expect on [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] when wipe day comes?
At their busiest, its recent wipes drew 3 players on average. The latest wipe peaked 46 hours in. Half that peak was held until the next wipe in 50% of its recent wipes. In the other cases, numbers dropped below half by day 1.
Which wipe timetable does [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] follow?
One wipe a month is all [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] runs, and it comes with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, as the force wipe that reaches every Rust server. 23 days 19 hours is when its current world was made. Filed in its tags: a monthly wipe schedule.
Population
Where does [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] sit in the rankings?
On seven-day player hours, [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] takes #3,083 overall and #280 in Asia, within the top 14% of ranked servers.
How many players are on [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] at the moment?
[JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] is currently showing 2 players on 40 slots. The seven-day average is 1 players; the peak reached 6. Filed under busiest hour: 06:00 UTC in the last 48 hours, averaging 2 players.
Server facts
What Rust version is [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] on?
Rust network protocol 2635 and build 168909 on Windows is what you will find on [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA]. The protocol must match before you can join, and Steam takes care of updating it.
How reliable is [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA], and is it online now?
Right now [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] is up and running. About 10 hours ago, by its own uptime figure, is when it last restarted. Uptime for the last 7 full days came to 99%, 167 hours out of 168. It was first recorded by Rust Server Index on 17 September 2026.
Is the performance on [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] good?
Server fps held at 59 on average across the last 48 hours, never dropping below 54. Buildings, deployables and everything else in the world came to as many as 124,425 entities. Memory use reached as much as 3,273 MB. What players feel as lag is low fps together with a rising entity count.
What is the location of [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA]?
Filed under Asia by its own listing, [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] carries the EA tag. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 222.224.192.138:28027.
Joining the server
How can you connect to [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA]?
If you would rather use the console, press F1 in Rust and enter client.connect 222.224.192.138:28027. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you. https://www.ikkunn53.com/rust is where its website lives.
Server tags
What each one means.
Published as mp40,ptrak,$r?,v2635,^m,EA,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp40
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Gameplay
^p
Mods and access
^o
^z
Region
EA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.