Rust Server IndexCard catalogue of Rust servers

Holdings11,701 servers40,419 players95 fresh wipes

Call no.12220 On the shelf · online

Bloody Mud

Online 220.253.227.74:28015 checked 9m ago

Subjects 1. modded2. oxide3. pve
Players now
0/ 50
0% full
7-day average
0
peak 1
Rank
#12,220
top 55%
Last wipeWiped28 OCT2026 · 10h ago
10h ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeakWipe
00.250.50.75115:0017:0019:0021:0022:0000:00Wiped Wed 28 Oct, 15:39 UTCWIPE

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep3 Oct9 Oct16 Oct29 Oct

Top 55% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
19.6 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 1.5

The first 48 hours of its last wipes

Thu 24 SepSat 19 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
28 OCT 2026Wed 28 Oct, 15:39 UTC10h ago
– – running 0
24 SEP 2026Thu 24 Sep, 11:01 UTC34d ago
1 halved by day 2 34.2 days 0
19 SEP 2026Sat 19 Sep, 11:23 UTC39d ago
1 halved by day 1 5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

NA
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 249 on average
313/ 2000
EU
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 240 on average
125/ 2000
NA
Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 103 on average
180/ 200
EA
【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 60 on average
30/ 200
59/ 300
EU
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 51 on average
10/ 100
Reference desk

Quick answers

From the figures on this page.

Map and rules

Where can you read the rules and settings that apply on Bloody Mud?

The name of Bloody Mud does not state a gather rate. 8 players per group is the default limit. The server runs pve, no PvP fighting. Plugins or settings change the game; it is listed under Modded in the server browser. Oxide plugins are run on it. VAC, Valve's anti-cheat, is disabled.

What is the map on Bloody Mud?

Generated by the game, the map is procedural on Bloody Mud.

Tags

On Rust Server Index, which lists and filters carry Bloody Mud?

These lists on Rust Server Index take Bloody Mud: Modded Rust servers, filed by play style and Rust PvE servers, filed A to Z. Filed under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Which tags are attached to Bloody Mud, and what do they stand for?

The server's own tags are listed here, and the game's server browser reads them: Bloody Mud gives gmvanilla (Game mode): Survival in vanilla form; mp50 (Max players): Player cap: 50; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): A region code is absent; ^p (PvE): Player against player combat is off; the world supplies the danger; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or changed settings put this under Modded. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipe schedule

What should you expect on Bloody Mud when wipe day comes?

Its recent wipes averaged 1 players at peak. 0 hours into the latest wipe, the crowd reached its peak. The crowd held above half the peak until the next wipe in 0% of its recent wipes. By day 1.5 the crowd had fallen below half when it didn't hold.

Which wipe timetable does Bloody Mud follow?

Bloody Mud wipes at times that follow no pattern, so no next wipe can be predicted. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 10 hours is when its current world was made.

Population

How is Bloody Mud ranked compared with the rest?

The seven-day player-hours ranking places Bloody Mud at #12,220, among the top 55% of ranked servers.

How many players are on Bloody Mud at the moment?

Filed under live counts: Bloody Mud, 0 players on 50 slots at present. Averaged across seven days: 0 players, peaking at 1. Over the last 48 hours, 17:00 UTC drew the highest average: 1 players.

Server details

Which Rust build is Bloody Mud running?

Rust network protocol 2635 and build 168909 on Linux is what you will find on Bloody Mud. To join you need the same protocol; Steam handles the update.

How reliable is Bloody Mud, and is it online now?

The server is live at this moment: Bloody Mud. It was up 8 of 168 hours across the last 7 full days, or 5% of the time. On 13 September 2026 it was first seen by Rust Server Index.

Where in the world is Bloody Mud hosted?

There is no region on record for Bloody Mud; it publishes none. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 220.253.227.74:28015.

How to join

How can you connect to Bloody Mud?

Enter client.connect 220.253.227.74:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla form.
mp50
Max players Player cap: 50.
ts8
Group limit Teams cap at 8, the default setting.
v2635
Protocol Joining needs you on game protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code A region code is absent.

Gameplay

^p
PvE Player against player combat is off; the world supplies the danger.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or changed settings put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.