Rust Server IndexCard catalogue of Rust servers

Holdings11,768 servers60,085 players135 fresh wipes

Call no.10761 On the shelf · online

MARs JP

Online 220.158.22.122:28015 checked 7m ago

Subjects
Players now
0/ 55
0% full
7-day average
0
peak 2
Rank
#10,761
top 48%
Last wipeWiped11 OCT2026 · 17d 21h ago
17d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123423:0008:0017:0002:0011:0021:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

025507510023:0008:0017:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep2 Oct9 Oct15 Oct22 Oct28 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
13.5 daysbetween real wipes
wipe-day peak
2players, last three wipes
crowd held
0%else halves by day 2

The first 48 hours of its last wipes

Sun 11 OctSun 27 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
11 OCT 2026Sun 11 Oct, 00:54 UTC17d ago
2 – running 0
27 SEP 2026Sun 27 Sep, 12:15 UTC31d ago
1 halved by day 2 13.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EA
Rustoria.co - SEA MainEA · groups of 16+ · weekly · 183 on average
12/ 200
EA
Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.comEA · groups of 16+ · weekly · 119 on average
12/ 550
EA
Rustoria.co - SEA LongEA · groups of 12+ · monthly · 107 on average
51/ 200
EA
Rustafied.com - SEA MainEA · groups of 16+ · weekly · 88 on average
4/ 100
EA
Rustoria.co - SEA Medium | JUST WIPED 28.10EA · no group limit · 65 on average
56/ 100
EA
Japan Beginner Server - BPwipe 10/23 [JP/KR/SEA|初心者]EA · groups of 8+ · weekly · 52 on average
4/ 200
Reference desk

Quick answers

From the figures on this page.

Map and rules

Where can you read the rules and settings that apply on MARs JP?

No gather rate appears in the name MARs JP. 8 players per group is the default limit. Filed under survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. Filed under Community in the server browser, it is a community server. The server has VAC, Valve's anti-cheat, turned on.

What is the map on MARs JP?

MARs JP runs a procedural map of size 4,500 with seed 19686, generated by the game. The map can be seen on RustMaps from this page, because the same size and seed give the same map.

Lists and filters

Which lists and filters on Rust Server Index is MARs JP filed under?

These lists on Rust Server Index take MARs JP: Community Rust servers, indexed. It appears under the following filters on the server list: Region: Asia; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which tags are attached to MARs JP, and what do they stand for?

These are the tags MARs JP publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp55 (Max players): The queue ceiling sits at 55; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): It runs build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region code has been set. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe dates

What should you expect on MARs JP when wipe day comes?

At their busiest, its recent wipes drew 2 players on average. The latest wipe peaked 1 hours in. Its recent wipes kept the crowd above half the peak until the next wipe 0% of the time. In the other cases, numbers dropped below half by day 2.

When does MARs JP wipe?

MARs JP's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 17 days 21 hours is when its current world was made.

Population

Where does MARs JP sit in the rankings?

Filed under rankings: #10,761 for MARs JP on seven-day player hours, top 48% overall.

Is MARs JP quiet or crowded?

The live count for MARs JP stands at 0 players, out of 55 slots. Filed under seven-day figures: an average of 0 players and a peak of 2.

Operator and status

What Rust version is MARs JP on?

Rust network protocol 2635 and build 168909 on Linux is what you will find on MARs JP. Steam keeps your game updated, but the protocol must match for you to join.

What is the uptime and current status of MARs JP?

Right now MARs JP is up and running. Its reported uptime gives the last restart as roughly 3 days 12 hours ago. Uptime for the last 7 full days came to 100%, 168 hours out of 168. The earliest sighting at Rust Server Index is 26 September 2026.

Is the performance on MARs JP good?

Server fps held at 66 on average across the last 48 hours, never dropping below 46. The entity count reached 122,999, covering buildings, deployables and all else in the world. The peak memory figure stood at 4,071 MB. A climbing entity count and low fps are felt by players as lag.

Where in the world is MARs JP hosted?

No region tag is published by MARs JP; the name it carries points to Asia. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 220.158.22.122:28015.

Connecting

What is the way onto MARs JP?

Enter client.connect 220.158.22.122:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp55,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, as standard.
mp55
Max players The queue ceiling sits at 55.
ts8
Group limit Game default applies: teams of up to 8.
v2635
Protocol Your client must run protocol 2635 to connect.
cs168909
Build It runs build 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.