Rust Server IndexCard catalogue of Rust servers

Holdings11,618 servers39,799 players88 fresh wipes

Call no.15339 On the shelf · online

Test Server

Online 216.245.177.46:28015 checked 9m ago

Subjects 1. solo
Players now
0/ 30
0% full
7-day average
0
peak –
Rank
#15,339
top 69%
Last wipeWiped6 OCT2026 · 22d 20h ago
22d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123408:0017:0002:0011:0021:0006:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

05010015020008:0017:0002:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, and #198 of the solo servers (top 89%). Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
10.7 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
50%else halves by day 2

The first 48 hours of its last wipes

Tue 6 OctThu 17 SepTue 15 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 28 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
6 OCT 2026Tue 6 Oct, 10:53 UTC22d ago
1 – running 0
17 SEP 2026Thu 17 Sep, 10:39 UTC41d ago
1 halved by day 2 19 days 0
15 SEP 2026Tue 15 Sep, 00:57 UTC44d ago
1 held half 2.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rustafied.com - EU SoloEU · solo · weekly · 120 on average
28/ 100
NA
Rustafied.com - US SoloNA · solo · weekly · 104 on average
17/ 100
EU
RustForNoobs.com | Mondays | SOLO ONLY | EUEU · solo · weekly · 54 on average
35/ 100
EU
RustForNoobs.com | SOLO ONLY | Weekly | EUEU · solo · weekly · 48 on average
9/ 100
NA
Lone Wolf Rust | Solo Only, Monthly, Vanilla, No BP WipesNA · solo · monthly · 36 on average
20/ 100
EA 15/ 100
Reference desk

Quick answers

From the figures on this page.

Map and rules

What settings and rules does Test Server run?

No gather rate appears in the name Test Server. Teams are not permitted; it is solo only. The server runs survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. The server browser lists it under Community; it is a community server. VAC, Valve's anti-cheat, is enabled.

Which map is in use on Test Server?

Size 4,000, seed 3513435846: the game generates the procedural map on Test Server. You can view the map on RustMaps from this page, as the same size and seed give the same map.

Tags and filters

Where does Test Server appear among the Rust Server Index lists and filters?

The Rust Server Index lists that include Test Server are Community Rust servers, indexed and Solo Rust servers. Filed under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: Solo.

How should you read the tags listed for Test Server?

Filed under these tags, as published by Test Server and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp30 (Max players): The queue ceiling sits at 30; ts1 (Group limit): The team ceiling is 1; v2634 (Protocol): Joining needs you on game protocol 2634; cs166652 (Build): It runs build 166652; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): The region code field is left empty. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipe dates

How does a wipe day run on Test Server?

The average peak across its recent wipes is 1 players. 28 hours into the latest wipe, the crowd reached its peak. The crowd held above half the peak until the next wipe in 50% of its recent wipes. By day 2 the crowd had fallen below half when it didn't hold.

How often is Test Server wiped, and on what schedule?

No next wipe can be predicted for Test Server: its wipes fall at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. Its present world dates from 22 days 20 hours.

Player counts

What position does Test Server hold among Rust servers?

Filed under rankings: #15,339 for Test Server on seven-day player hours, top 69% overall. See also the solo servers, where it stands at #198.

Is Test Server quiet or crowded?

Filed under live counts: Test Server, 0 players on 30 slots at present. Averaged over the last seven days, the count is 0 players.

Server facts

What Rust version is Test Server on?

Rust network protocol 2634 and build 166652 on Windows is what you will find on Test Server. Steam keeps your game updated, but the protocol must match for you to join.

What is the uptime and current status of Test Server?

Right now Test Server is up and running. About 7 hours ago, by its own uptime figure, is when it last restarted. Of the last 7 full days, 167 of 168 hours were up, 99% of the time. On 13 September 2026 it was first seen by Rust Server Index.

How well does Test Server perform?

The last 48 hours give an average of 95 server fps and a floor of 76. Buildings, deployables and everything else in the world came to as many as 88,251 entities. The peak memory figure stood at 5,624 MB. What players feel as lag is low fps together with a rising entity count.

What is the location of Test Server?

There is no region on record for Test Server; it publishes none. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 216.245.177.46:28015.

Connecting

What is the way onto Test Server?

Two ways in. Type client.connect 216.245.177.46:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp30,ptrak,$r?,v2634,gmrust,cs166652,ts1

Game

gmrust
Game mode Survival on standard Rust rules.
mp30
Max players The queue ceiling sits at 30.
ts1
Group limit The team ceiling is 1.
v2634
Protocol Joining needs you on game protocol 2634.
cs166652
Build It runs build 166652.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code The region code field is left empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.