Test Server
Online 216.245.177.46:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, and #198 of the solo servers (top 89%). Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 10.7 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 50%else halves by day 2
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 28 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
6 OCT 2026Tue 6 Oct, 10:53 UTC22d ago |
1 | – | running | 0 |
17 SEP 2026Thu 17 Sep, 10:39 UTC41d ago |
1 | halved by day 2 | 19 days | 0 |
15 SEP 2026Tue 15 Sep, 00:57 UTC44d ago |
1 | held half | 2.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
What settings and rules does Test Server run?
No gather rate appears in the name Test Server. Teams are not permitted; it is solo only. The server runs survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. The server browser lists it under Community; it is a community server. VAC, Valve's anti-cheat, is enabled.
Which map is in use on Test Server?
Size 4,000, seed 3513435846: the game generates the procedural map on Test Server. You can view the map on RustMaps from this page, as the same size and seed give the same map.
Tags and filters
Where does Test Server appear among the Rust Server Index lists and filters?
The Rust Server Index lists that include Test Server are Community Rust servers, indexed and Solo Rust servers. Filed under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: Solo.
How should you read the tags listed for Test Server?
Filed under these tags, as published by Test Server and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp30 (Max players): The queue ceiling sits at 30; ts1 (Group limit): The team ceiling is 1; v2634 (Protocol): Joining needs you on game protocol 2634; cs166652 (Build): It runs build 166652; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): The region code field is left empty. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipe dates
How does a wipe day run on Test Server?
The average peak across its recent wipes is 1 players. 28 hours into the latest wipe, the crowd reached its peak. The crowd held above half the peak until the next wipe in 50% of its recent wipes. By day 2 the crowd had fallen below half when it didn't hold.
How often is Test Server wiped, and on what schedule?
No next wipe can be predicted for Test Server: its wipes fall at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. Its present world dates from 22 days 20 hours.
Player counts
What position does Test Server hold among Rust servers?
Filed under rankings: #15,339 for Test Server on seven-day player hours, top 69% overall. See also the solo servers, where it stands at #198.
Is Test Server quiet or crowded?
Filed under live counts: Test Server, 0 players on 30 slots at present. Averaged over the last seven days, the count is 0 players.
Server facts
What Rust version is Test Server on?
Rust network protocol 2634 and build 166652 on Windows is what you will find on Test Server. Steam keeps your game updated, but the protocol must match for you to join.
What is the uptime and current status of Test Server?
Right now Test Server is up and running. About 7 hours ago, by its own uptime figure, is when it last restarted. Of the last 7 full days, 167 of 168 hours were up, 99% of the time. On 13 September 2026 it was first seen by Rust Server Index.
How well does Test Server perform?
The last 48 hours give an average of 95 server fps and a floor of 76. Buildings, deployables and everything else in the world came to as many as 88,251 entities. The peak memory figure stood at 5,624 MB. What players feel as lag is low fps together with a rising entity count.
What is the location of Test Server?
There is no region on record for Test Server; it publishes none. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 216.245.177.46:28015.
Connecting
What is the way onto Test Server?
Two ways in. Type client.connect 216.245.177.46:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp30,ptrak,$r?,v2634,gmrust,cs166652,ts1
Game
gmrust
mp30
ts1
v2634
cs166652
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.