Development Test Server
Offline 216.225.150.192:27020 checked 26d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 20h. The force wipe · high confidence
- usual gap
- 9.6 daysbetween real wipes
- wipe-day peak
- 0players, last three wipes
- crowd held
- 0%else halves by day 1
Coming wipes
- in 6d 20hThu 5 Nov, 19:00 UTCFW
- in 34d 20hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
2 OCT 2026Fri 2 Oct, 22:13 UTC27d ago |
0 | – | running | 0 |
23 SEP 2026Wed 23 Sep, 08:32 UTC36d ago |
1 | halved by day 1 | 9.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
What settings and rules does Development Test Server run?
You will find no gather rate in the name of Development Test Server. The group limit is 8 players, the game's default. Filed under survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Oxide. The server describes itself as vanilla: filed under vanilla: Facepunch's game, unaltered. VAC is on: Valve's anti-cheat is enabled.
What is the map on Development Test Server?
Generated by the game, the procedural map of Development Test Server has size 4,000 and seed 560908955. You can view the map on RustMaps from this page, as the same size and seed give the same map.
Lists and filters
Where does Development Test Server appear among the Rust Server Index lists and filters?
These lists on Rust Server Index take Development Test Server: Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the tags listed for Development Test Server?
Filed under these tags, as published by Development Test Server and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp100 (Max players): Player cap: 100; ts8 (Group limit): The team limit is 8, as in the standard game; v2634 (Protocol): The protocol is 2634; older or newer clients cannot join; cs166652 (Build): Build on file: 166652; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): No region code has been set; ^m (Monthly): The wipe schedule is monthly, alongside the Facepunch force wipe; ^v (Vanilla): Filed under vanilla: Facepunch's game, unaltered; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): This one is Modded, since plugins or settings change how it plays. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipe dates
How does a wipe day run on Development Test Server?
The average peak across its recent wipes is 0 players. 0 hours into the latest wipe, the crowd reached its peak. The crowd held above half the peak until the next wipe in 0% of its recent wipes. By day 1 the crowd had fallen below half when it didn't hold.
Which wipe timetable does Development Test Server follow?
One wipe a month is all Development Test Server runs, and it comes with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 27 days is when its current world was made. Filed in its tags: a monthly wipe schedule.
Players and ranking
Where does Development Test Server sit in the rankings?
The seven-day player-hours ranking places Development Test Server at #15,958, among the top 70% of ranked servers.
How many players are on Development Test Server at the moment?
The last check found Development Test Server offline, last seen 26 days 22 hours ago.
Server details
What Rust version is Development Test Server on?
Rust network protocol 2634 and build 166652 on Linux is what you will find on Development Test Server. To join you need the same protocol; Steam handles the update.
How reliable is Development Test Server, and is it online now?
Last seen 26 days 22 hours ago, Development Test Server is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. On 13 September 2026 it was first seen by Rust Server Index.
Where in the world is Development Test Server hosted?
Development Test Server gives no region at all. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 216.225.150.192:27020.
Connecting
What steps lead onto Development Test Server?
Enter client.connect 216.225.150.192:27020 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp100,ptrak,$r?,v2634,^m,^v,gmrust,cs166652,ts8,^o^z
Game
gmrust
mp100
ts8
v2634
cs166652
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.