Rust Server IndexCard catalogue of Rust servers

Holdings11,709 servers54,841 players155 fresh wipes

Call no.8126 Off the shelf · offline

Local Test Server

Offline 213.35.168.82:28015 checked 6h ago

Subjects
Players now
0/ 5
0% full
7-day average
0
peak 2
Rank
#8,126
top 37%
Last wipeWiped27 OCT2026 · 1d 12h ago
1d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeakWipe
00.511.5221:0003:0009:0015:0022:0004:00Wiped Tue 27 Oct, 22:08 UTCWIPE

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k18 Oct20 Oct22 Oct25 Oct27 Oct29 Oct

Top 37% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
9.4 daysbetween real wipes
wipe-day peak
1players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
27 OCT 2026Tue 27 Oct, 22:08 UTC1d ago
– – running 2
18 OCT 2026Sun 18 Oct, 11:35 UTC10d ago
1 held half 9.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 519 on average
393/ 400
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
339/ 350
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
38/ 250
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average
34/ 250
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average
47/ 100
EU
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 244 on average
157/ 200
Reference desk

Quick answers

From the figures on this page.

Map and rules

Where can you read the rules and settings that apply on Local Test Server?

You will find no gather rate in the name of Local Test Server. The default group limit of 8 players applies. The server runs survival, gather, build and raid: the standard game. Combat and raiding between players are possible. Filed under Community in the server browser, it is a community server. VAC is off: Valve's anti-cheat is disabled.

Which map is in use on Local Test Server?

Generated by the game, the map is procedural on Local Test Server.

Tags

Which lists and filters on Rust Server Index is Local Test Server filed under?

The Rust Server Index lists that include Local Test Server are Community Rust servers, indexed. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

How should you read the tags listed for Local Test Server?

The server's own tags are listed here, and the game's server browser reads them: Local Test Server gives gmrust (Game mode): Survival on standard Rust rules; mp5 (Max players): Player cap: 5; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): The game build here is 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): The region code field is left empty. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe dates

What should you expect on Local Test Server when wipe day comes?

Its recent wipes averaged 1 players at peak. The latest wipe peaked 0 hours in. The crowd held above half the peak until the next wipe in 100% of its recent wipes.

How often is Local Test Server wiped, and on what schedule?

Local Test Server's rhythm cannot be told yet: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Its present world dates from 36 hours.

Players and ranking

How is Local Test Server ranked compared with the rest?

The seven-day player-hours ranking places Local Test Server at #8,126, among the top 37% of ranked servers.

How many players are on Local Test Server at the moment?

The last check found Local Test Server offline, last seen 6 hours ago. Averaged across seven days: 0 players, peaking at 2. Over the last 48 hours, 23:00 UTC drew the highest average: 2 players.

Operator and status

What Rust version is Local Test Server on?

Rust network protocol 2635 and build 168909 on Windows is what you will find on Local Test Server. To join you need the same protocol; Steam handles the update.

What is the uptime and current status of Local Test Server?

Last seen 6 hours ago, Local Test Server is offline right now. Uptime for the last 7 full days came to 17%, 29 hours out of 168. On 18 October 2026 it was first seen by Rust Server Index.

Where in the world is Local Test Server hosted?

No region is published by Local Test Server. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 213.35.168.82:28015.

Joining the server

How can you connect to Local Test Server?

Two ways in. Type client.connect 213.35.168.82:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival on standard Rust rules.
mp5
Max players Player cap: 5.
ts8
Group limit Game default applies: teams of up to 8.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs168909
Build The game build here is 168909.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code The region code field is left empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.