RustMapEdit map test (not for play)
Offline 213.246.39.157:27116 checked 10d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
19 OCT 2026Mon 19 Oct, 07:36 UTC10d ago |
1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
What settings and rules does RustMapEdit map test (not for play) run?
You will find no gather rate in the name of RustMapEdit map test (not for play). The default group limit of 8 players applies. Filed under survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. The server browser lists it under Community; it is a community server. VAC, Valve's anti-cheat, is enabled.
What is the map on RustMapEdit map test (not for play)?
Size 3,000, seed 1337: the game generates the procedural map on RustMapEdit map test (not for play). The map can be seen on RustMaps from this page, because the same size and seed give the same map. Filed under map name: Custom Map.
Tags and filters
Where does RustMapEdit map test (not for play) appear among the Rust Server Index lists and filters?
Filed under these Rust Server Index lists is RustMapEdit map test (not for play): Community Rust servers, indexed. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which tags are attached to RustMapEdit map test (not for play), and what do they stand for?
These are the tags RustMapEdit map test (not for play) publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp2 (Max players): Player cap: 2; ts8 (Group limit): The team limit is 8, as in the standard game; v2634 (Protocol): Your client must run protocol 2634 to connect; cs167781 (Build): It runs build 167781; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipe dates
What should you expect on RustMapEdit map test (not for play) when wipe day comes?
At their busiest, its recent wipes drew 1 players on average. 0 hours into the latest wipe, the crowd reached its peak.
Which wipe timetable does RustMapEdit map test (not for play) follow?
The record holds too few of RustMapEdit map test (not for play)'s wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world it runs now was made 10 days 13 hours.
Players and ranking
What position does RustMapEdit map test (not for play) hold among Rust servers?
Filed under rankings: #15,310 for RustMapEdit map test (not for play) on seven-day player hours, top 70% overall.
What does the player count on RustMapEdit map test (not for play) look like?
Filed under offline: RustMapEdit map test (not for play), last seen 10 days 11 hours ago.
Operator and status
What version does RustMapEdit map test (not for play) use?
Rust network protocol 2634 and build 167781, on Linux, is what RustMapEdit map test (not for play) runs. Steam keeps your game updated, but the protocol must match for you to join.
How reliable is RustMapEdit map test (not for play), and is it online now?
As of now RustMapEdit map test (not for play) is offline, with its last appearance 10 days 11 hours ago. Of the last 7 full days, 0 of 168 hours were up, 0% of the time. The earliest sighting at Rust Server Index is 15 October 2026.
Which region is RustMapEdit map test (not for play) in?
No region is published by RustMapEdit map test (not for play). No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 213.246.39.157:27116.
How to join
What is the way onto RustMapEdit map test (not for play)?
If you would rather use the console, press F1 in Rust and enter client.connect 213.246.39.157:27116. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8
Game
gmrust
mp2
ts8
v2634
cs167781
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.