Rust Server IndexCard catalogue of Rust servers

Holdings11,628 servers32,585 players64 fresh wipes

Call no.14510 Off the shelf · offline

My Test Server

Offline 212.68.225.49:28015 checked 23d ago

Subjects
Players now
1/ 10
10% full
7-day average
0
peak –
Rank
#14,510
top 65%
Last wipeWiped5 OCT2026 · 23d 19h ago
23d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep1 Oct4 Oct6 Oct9 Oct12 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1 daysbetween real wipes
on rhythm
40%of its recent wipes
wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

Mon 5 OctSun 4 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
5 OCT 2026Mon 5 Oct, 10:15 UTC23d ago
1 – running 0
4 OCT 2026Sun 4 Oct, 11:23 UTC24d ago
1 – 1 days 0
2 OCT 2026Fri 2 Oct, 08:13 UTC26d ago
1 – 2.1 days 0
30 SEP 2026Wed 30 Sep, 14:22 UTC28d ago
1 – 1.7 days 0
29 SEP 2026Tue 29 Sep, 16:55 UTC29d ago
1 – 0.9 days 0
29 SEP 2026Tue 29 Sep, 10:19 UTC29d ago
1 – 0.3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 537 on average
162/ 250
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
152/ 200
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
14/ 250
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 281 on average
14/ 250
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average
18/ 100
EU
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 248 on average
66/ 200
Reference desk

Quick answers

From the figures on this page.

Settings and map

On My Test Server, which rules and settings apply?

No gather rate appears in the name My Test Server. 8 players per group is the default limit. The server runs survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. The server browser lists it under Community; it is a community server. VAC, Valve's anti-cheat, is enabled.

Which map is in use on My Test Server?

My Test Server runs a procedural map, which the game generates.

Tags and filters

On Rust Server Index, which lists and filters carry My Test Server?

Filed under these Rust Server Index lists is My Test Server: Community Rust servers, indexed. Filed under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which tags are attached to My Test Server, and what do they stand for?

Filed under these tags, as published by My Test Server and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): The queue ceiling sits at 10; ts8 (Group limit): Game default applies: teams of up to 8; v2634 (Protocol): Joining needs you on game protocol 2634; cs166652 (Build): Build on file: 166652; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipes and resets

How does a wipe day run on My Test Server?

Its recent wipes averaged 1 players at peak. 0 hours into the latest wipe, the crowd reached its peak.

Which wipe timetable does My Test Server follow?

There is no next wipe to predict for My Test Server, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 23 days 19 hours.

Population

What position does My Test Server hold among Rust servers?

The seven-day player-hours ranking places My Test Server at #14,510, among the top 65% of ranked servers.

Is My Test Server quiet or crowded?

At present My Test Server is offline; its last sighting was 23 days 19 hours ago.

Server facts

What Rust version is My Test Server on?

Rust network protocol 2634 and build 166652, on Linux, is what My Test Server runs. To join you need the same protocol; Steam handles the update.

What is the uptime and current status of My Test Server?

Last seen 23 days 19 hours ago, My Test Server is offline right now. Uptime for the last 7 full days came to 0%, 0 hours out of 168. On 28 September 2026 it was first seen by Rust Server Index.

Which region is My Test Server in?

There is no region on record for My Test Server; it publishes none. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 212.68.225.49:28015.

Joining the server

What steps lead onto My Test Server?

If you would rather use the console, press F1 in Rust and enter client.connect 212.68.225.49:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival on standard Rust rules.
mp10
Max players The queue ceiling sits at 10.
ts8
Group limit Game default applies: teams of up to 8.
v2634
Protocol Joining needs you on game protocol 2634.
cs166652
Build Build on file: 166652.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code The region code field is left empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.