[TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ |
Online 212.22.93.52:28014 checked 2h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 14% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Friday 30 October, 02:37 UTC, in 1d 7h. Every other Friday at 02:37 UTC · medium confidence
- usual gap
- 14 daysbetween real wipes
- on rhythm
- 100%of its recent wipes
- wipe-day peak
- 12players, last three wipes
- crowd held
- 0%else halves by day 5
Coming wipes
- in 1d 7hFri 30 Oct, 02:37 UTC
- in 7d 23hThu 5 Nov, 19:00 UTCFW
- in 15d 7hFri 13 Nov, 02:37 UTC
- in 29d 7hFri 27 Nov, 02:37 UTC
- in 35d 23hThu 3 Dec, 19:00 UTCFW
- in 43d 7hFri 11 Dec, 02:37 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 11, 38 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
16 OCT 2026Fri 16 Oct, 02:37 UTC12d ago |
11 | – | running | 1 |
2 OCT 2026Fri 2 Oct, 02:46 UTC26d ago |
12 | halved by day 6 | 14 days | 0 |
18 SEP 2026Fri 18 Sep, 03:14 UTC40d ago |
14 | halved by day 4 | 14 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
Where can you read the rules and settings that apply on [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ |?
No gather rate appears in the name [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ |. The default group limit of 8 players applies. The server runs pve, no PvP fighting. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Oxide. VAC, Valve's anti-cheat, is disabled.
What is the map on [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ |?
Size 4,250, seed 477406466: the game generates the procedural map on [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ |. From this page you can view the map on RustMaps; the same size and seed give the same map.
Tags and filters
Where does [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | appear among the Rust Server Index lists and filters?
Filed under these Rust Server Index lists is [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ |: Modded Rust servers, filed by play style and Rust PvE servers, filed A to Z. Filed under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Which tags are attached to [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ |, and what do they stand for?
The server's own tags are listed here, and the game's server browser reads them: [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | gives gmrust (Game mode): Survival on standard Rust rules; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): Build on file: 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region code has been set; ^b (Biweekly): Every second week brings a wipe; ^p (PvE): No fighting between players: the danger comes from the world; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): This one is Modded, since plugins or settings change how it plays; jp0 (Custom tag): A custom tag: set by the owner or a plugin, not by Rust itself. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipe schedule
How does a wipe day run on [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ |?
At their busiest, its recent wipes drew 12 players on average. The latest wipe peaked 38 hours in. The crowd held above half the peak until the next wipe in 0% of its recent wipes. In the other cases, numbers dropped below half by day 5.
When does [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | wipe?
The wipe rhythm of [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | is every other Friday at 02:37 UTC. On Friday 30 October at 02:37 UTC the next wipe is due. 12 days 16 hours is when its current world was made. Filed in its tags: a wipe schedule of every two weeks.
Players and ranking
How is [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | ranked compared with the rest?
On player hours over seven days, [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | takes #3,075, within the top 14% of ranked servers.
What does the player count on [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | look like?
Filed under live counts: [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ |, 2 players on 50 slots at present. Filed under seven-day figures: an average of 1 players and a peak of 7. The busiest point in the last 48 hours was 19:00 UTC, averaging 3 players.
Server details
Which Rust build is [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | running?
Rust network protocol 2635 and build 168909, on Windows, is what [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | runs. The protocol must match before you can join, and Steam takes care of updating it.
How reliable is [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ |, and is it online now?
Right now [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | is up and running. The uptime it reports puts the last restart at about 18 hours ago. It was up 164 of 168 hours across the last 7 full days, or 98% of the time. On 13 September 2026 it was first seen by Rust Server Index.
How well does [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ | perform?
Server fps held at 63 on average across the last 48 hours, never dropping below 50. The entity count reached 156,009, covering buildings, deployables and all else in the world. The peak memory figure stood at 4,376 MB. Lag, to players, is low fps and an entity count that climbs.
What is the location of [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ |?
No region is published by [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ |. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 212.22.93.52:28014.
How to join
What steps lead onto [TL] Rust PVE | RBases,DHomes,Convoy,Atrain,ST,IQ |?
Enter client.connect 212.22.93.52:28014 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you. You will find its website at http://tlshop.gamestores.app/.
Server tags
What each one means.
Published as mp50,ptrak,jp0,$r?,v2635,^b,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp50
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^b
Gameplay
^p
Mods and access
^o
^z
Other
jp0
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.