RAPTORSLAKE
Online 212.22.93.27:28014 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 45% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 14h. The force wipe · high confidence
Coming wipes
- in 7d 14hThu 5 Nov, 19:00 UTCFW
- in 35d 14hThu 3 Dec, 19:00 UTCFW
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
27 OCT 2026Tue 27 Oct, 08:44 UTC1d ago |
– | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
On RAPTORSLAKE, which rules and settings apply?
You will find no gather rate in the name of RAPTORSLAKE. The group limit is 8 players, the game's default. Filed under survival, gather, build and raid: the standard game. Combat and raiding between players are possible. The server browser lists it under Modded; plugins or settings alter the game. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.
Which map is in use on RAPTORSLAKE?
Size 6,000, seed 1605290779: the game generates the procedural map on RAPTORSLAKE. The map can be seen on RustMaps from this page, because the same size and seed give the same map.
Tags
Which lists and filters on Rust Server Index is RAPTORSLAKE filed under?
The Rust Server Index lists that include RAPTORSLAKE are Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.
What is meant by the tags on RAPTORSLAKE?
Filed under these tags, as published by RAPTORSLAKE and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp100 (Max players): The queue ceiling sits at 100; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): Build on file: 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): A region code is absent; ^m (Monthly): The wipe schedule is monthly, alongside the Facepunch force wipe; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or changed settings put this under Modded. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipe dates
Which wipe timetable does RAPTORSLAKE follow?
The only wipe on RAPTORSLAKE is the monthly force wipe. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, taken by every Rust server. 43 hours is when its current world was made. A monthly wipe schedule is published in its tags.
Player counts
How is RAPTORSLAKE ranked compared with the rest?
Filed under rankings: #10,089 for RAPTORSLAKE on seven-day player hours, top 45% overall.
What does the player count on RAPTORSLAKE look like?
Filed under live counts: RAPTORSLAKE, 0 players on 100 slots at present. The seven-day average is 0 players; the peak reached 1. The busiest point in the last 48 hours was 17:00 UTC, averaging 1 players.
Server details
What version does RAPTORSLAKE use?
Rust network protocol 2635 and build 168909, on Windows, is what RAPTORSLAKE runs. To join you need the same protocol; Steam handles the update.
How reliable is RAPTORSLAKE, and is it online now?
You will find RAPTORSLAKE online as of now. Its reported uptime gives the last restart as roughly 10 hours ago. Of the last 2 full days, 47 of 48 hours were up, 98% of the time. It was first recorded by Rust Server Index on 26 October 2026.
What is performance like on RAPTORSLAKE?
Server fps held at 66 on average across the last 48 hours, never dropping below 65. Buildings, deployables and everything else in the world came to as many as 196,111 entities. The peak memory figure stood at 3,957 MB. A climbing entity count and low fps are felt by players as lag.
Which region is RAPTORSLAKE in?
No region is published by RAPTORSLAKE. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 212.22.93.27:28014.
Joining the server
What is the way onto RAPTORSLAKE?
Enter client.connect 212.22.93.27:28014 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp100,ptrak,$r?,v2635,^m,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp100
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
